Enchantment Academy

The enchantment academy trains warmages to use magic to control and manipulate the minds of their victims.


Academy Powers

The enchantment academy grants the following powers.


Enchanting Smile (Su): At 1st level, you can expend 1 use of your academy power ability to gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks for 1 minute per warmage level. This bonus increases by +1 for every five warmage levels you possess, up to a maximum of +6 at 20th level.


Dazing Touch (Sp): At 3rd level, you can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your warmage level are unaffected.


Aura of Despair (Su): At 10th level, you can emit a 30-foot aura of despair for a number of rounds per day equal to your warmage level. Enemies within this aura take a –2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks. These rounds do not need to be consecutive. This is a mind-affecting effect.


Academy Spells

The enchantment academy grants the following additional spells at the indicated levels: moment of greatness (3rd), ricochet shot (6th), heroism (9th), malicious spite (12th), hold monster (15th), heroism (greater) (18th).