Projects in this category are original, interactive games created and designed by the student. Entries should demonstrate creativity in gameplay mechanics, originality in concept and assets, and purposeful design in user experience. Games may be 2D, 3D, or immersive experiences (e.g., VR/AR), and should include clear rules, objectives, and interactive elements that engage the player.


Students should be prepared to showcase their game, explain their design and development process, and discuss how their choices in mechanics, story, and technology supported the overall gameplay experience. Projects may be built using programming languages, game engines, or no-code/low-code tools, but all significant design elements must be the student’s own work.


Examples of eligible platforms and tools include (but are not limited to):


Students should be able to explain to judges what inspired their game idea and how they programmed their game to achieve project goals.


There is a 15 minute time limit for judging.  Please remember this as projects are created.  This includes set-up and time for judges to interview the student(s).


Judges use this rubric as a guideline for exemplary project characteristics in this category. Students should use the rubric as a guide to judges' expectations. Information courtesy of the State Technology Competition.