Taking a technology course in Grade 9 is an essential first step for students to engage in hands-on learning and build foundational skills in areas like design, engineering and communications. The Grade 9 course, Emerging Technology (TAS1O), introduces students to these exciting fields through engaging, project-based activities, helping them discover and nurture their interests.
For students who exhibit excellent learning skills, there is an option to reach ahead into Grade 10 technology courses. These courses typically include 30–60% Grade 9 students alongside Grade 10 students. While still introductory, Grade 10 courses are more specialized, allowing students to explore specific areas such as robotics(TEJ2O), design(TDJ2O), culinary arts(TFJ2O), or woodworking(TCJ2O) in greater depth.
As students progress, we are encouraging our current grade nine students to consider the diverse Grade 11 technology offerings. These advanced courses include four areas of communications (video production(TGV3M), graphic design(TGG3M), photography(TGP3M), and animation/game design(TGI3M)), as well as specialized programs like Baking(TFB3E) and Green Industries(THJ3E), providing opportunities to further develop their skills and explore potential career paths.
Graduation Requirement - Students will need to take one Grade nine or ten technology course
(TAS1O, TCJ2O, TDJ2O, TEJ2O, TFJ2O)
In Grade nine, students can take TAS1O and/or one of the grade 10 courses.
Grade nine students can only take one grade 10 course in their grade nine year.
Grade 11, there are no prerequisites. i.e. a student can take grade 10 Design and then choose to take the grade 11 woodworking
Please consider what is best for your student in the upcoming school year.
Reach out to darren.mcmann@ocdsb.ca if you have any questions. Additional course information can be found on the student services website - https://sites.google.com/a/ocdsb.ca/longfields-student-services/
Emerging Technologies, Grade 9, Open (TAS1O) (NEW 2025)
This course introduces students to a variety of technological areas and skilled trades through hands-on projects and problem-solving activities. Students will explore tools and techniques in areas such as laser cutting, 3D printing, game and robotics programming, media production, and digital fabrication. Using industry-standard software and equipment, the course emphasizes creativity, safety, and teamwork while providing foundational skills for technological careers.
Design and Fabrication:
Use of laser cutters and 3D printers for creating prototypes.
Customization of t-shirts and other materials using vinyl cutters.
Combining traditional and digital tools for innovative projects.
Sample Projects:
Laser-Cut Design: Create custom designs for engraving or cutting.
3D Printing Project: Design and print a functional object using CAD software.
Game Programming: Develop a simple game or robotics program.
T-Shirt Creation: Design and print custom graphics for clothing.
Media Production: Plan and produce a short video or animation.
This introductory course provides students with an overview of construction and woodworking techniques. Students will learn to safely use tools and equipment, understand basic construction concepts, and complete practical projects.
Sample Projects:
Basic Woodworking Project: Build a simple project like a birdhouse or small shelf.
Tool Safety and Usage: Demonstrate proper use of hand and power tools.
Measurement and Planning: Learn basic measuring and blueprint reading skills.
Prerequisite: None.
This introductory course focuses on the basics of design and engineering. Students will explore design thinking, develop 2D and 3D prototypes, and learn the safe use of tools and equipment.
Sample Projects:
Product Design: Create a simple 3D-printed object.
Architectural Model: Design and build a small-scale structure using laser-cut materials.
Design Challenge: Solve a real-world problem using the design process.
Prerequisite: None.
This introductory course focuses on basic programming, electronics, and robotics concepts. Students will learn how to design, assemble, and program simple robotic systems while understanding the basics of circuits and the societal impacts of robotics.
Sample Projects:
Robot Design: Assemble and program a basic robot to complete simple tasks.
Obstacle Course Challenge: Program a robot to navigate an obstacle course.
Electronics Basics: Build simple circuits to integrate with robotic systems.
Prerequisite: None.
This introductory course provides an overview of the hospitality and tourism industry. Students develop basic skills in food preparation, workplace safety, and customer service while exploring cultural influences on food and tourism.
Sample Projects:
Basic Cooking Techniques: Prepare simple dishes using professional tools.
Event Planning: Plan and execute a small event or celebration.
Cultural Cuisine Exploration: Research and prepare dishes from global cuisines.
Prerequisite: None.