Staff contacts: Mr Tom Urquhart, Ms Selina Fawdry, Ms Shannon Kavanagh.
Meeting Location: Link Block 2nd Floor, English Rooms.
Approximate cost: $200
Year groups who can apply: Students in year 8, 9,10, 11 (unless on language immersion) or 12.
Places available: 30
Requirements: nil
Outside provider or Organisation: KGV Led
Do you fancy playing the role of a hero, delving into the ruins of a forgotten civilization, uncovering forgotten secrets, unleashing horrors, growing in awareness and power while all the time having a vital influence in the unfolding of a story? Search no further: KGV table top role playing is here.
Table top role-playing is a hobby that dates back to the 1970s. It is an interpersonal storytelling game that takes place around a table, where each participant plays the role of a hero in a saga told by a 'game master' or 'dungeon master', the storyteller. It is similar to the best computer RPGs with the game master being the one who runs the game world and story in which the other players participate. Played with or without a battle map and miniatures, you become the hero in an evolving story lived in your imagination and through your interaction with the other players.
It is an enormously influential hobby, with modern computer games deriving their terminology and rule sets from those used in the table top game. There are dozens of famous systems such as Dungeons & Dragons, Pathfinder, Star Wars, Shadowrun, Warhammer, Vampire: The Masquerade, Traveller, Game of Thrones and Call of Cthulhu. Almost every genre from film and fiction has a system - heroic fantasy, sword and sorcery, science fiction, steampunk, space opera, and horror.
So grab your dice, some chips and coke, and a character, and explore to the limits of your imagination.
The game has been proven to develop interpersonal and problem-solving skills, not to mention the ways it involves people in memorable stories that last a lifetime. It stimulates inquiry into history, archaeology, myth and science, while promoting reading, vocabulary and creative thinking. Participants in the current KGV Friday Night Lamplighters Adventure Group gain Creative CAS at senior school level. Students who lead a game also gain Service CAS.
The activity will be in rooms EN301, 302, 303, 305, 306 & 307 at KGV. Students should arrive at EN302 by 10:00am each morning and will be released after 3pm. Students can use the normal school buses for the week - Mr Urquhart will be on site to supervise early arrivals.
Students should bring their own drink, lunch, and snacks.