mcjExportCamToBlender

DS1,2,3,4

Introduction

This is the first piece of my Studio to Blender Bridge Tools

History

version 5 Dec 21 2014 there is now a "scale" setting for cases where the scene was exported ( using mcjTeleBlender for example ) with a non-standard scale

version 4 Jun 26, 2013 same issue fixing as version 3 ... i suspect we reverted to version 2 at some point

version 3 Dec 22, 2013 changed change-frame operand which did not work with blender 2.69

Version 2 Feb 14, 2013 Changed the Blender/Studio scaling factor from 50 to 100

Version 1 Dec 17, 2011 release

Installation

the zip file containing the script for DS 1&2 and the script for DS 3 & 4

can be found in the attachments section at the bottom of this page

unzip it, preferably in your Daz Content folder, in the scripts folder

typically :C:\program files\daz\studio\content\scripts

once installed it will be in your library browser, in studio/scripts/mcasual

Use

Select an animated camera in Daz Studio

Launch the mcjExportCamToBlender script

Specify the range of frames ( by default, the current playrange is selected )

Using the "Export" button, select a destination folder and a name for the file that will be created, example : c:\testCamAnimation.py

you can close Daz Studio

Most often the scenes exported using mcjTeleBlender use a scale of 1 %

But if you exported the scene using a different scale

There is now (since dec 2014 ) the opportunity to export your animated cameras with the same scale

in Blender, create and select a new camera or select the default camera

in the Timeline panel, set the current frame to your liking

in the Text Editor panel, do Text / Open text Block

browse up to and select the file created previously ( ex: c:\testCamAnimation.py )

click the "Run Script" button

it's done for Blender

i

Tip about exporting .obj from Daz Studio to Blender

When the .obj export panel opens

select the preset named "Poser"

set the Scale to 1 % ( daz studio incorrectly states this as 2% )

Why not use the "Blender" preset?

because it will flip your scene and make it difficult to work with

License

MIT License

// by mCasual/Jacques

// December 17th 2011

// Copyright (c) <2011> <mCasual/Jacques>

// Permission is hereby granted, free of charge, to any person

// obtaining a copy of this software and associated documentation

// files (the "Software"), to deal in the Software without

// restriction, including without limitation the rights to use,

// copy, modify, merge, publish, distribute, sublicense, and/or sell

// copies of the Software, and to permit persons to whom the

// Software is furnished to do so, subject to the following

// conditions:

//

// The above copyright notice and this permission notice shall be

// included in all copies or substantial portions of the Software.

//

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,

// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES

// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND

// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT

// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,

// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING

// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR

// OTHER DEALINGS IN THE SOFTWARE.