E1.3 plot and read coordinates in all four quadrants of a Cartesian plane, and describe the translations that move a point from one coordinate to another
E1.4 describe and perform combinations of translations, reflections, and rotations up to 360° on a grid, and predict the results of these transformations
C3.1 solve problems and create computational representations of mathematical situations by writing and executing efficient code, including code that involves conditional statements and other control structures
C3.2 read and alter existing code, including code that involves conditional statements and other control structures, and describe how changes to the code affect the outcomes and the efficiency of the code
During this topic, pay attention to the students' ability to identify and manage emotions.
How do students respond to problems and prompts?
What feelings are demonstrated when math problems are posed to the class?
Do students show understanding of the feelings of others during math talks and collaborative learning tasks?
Concrete Learning Resources Tools:
grid paper
tiles
tracing paper
miras
snap cubes
pattern blocks
geo-boards
sphero robot
Lego Mindstorms
Virtual Learning Resources and Tools:
Hour of Code - coding tutorials for all ages, both for beginners and for those comfortable with coding
Scratch Tutorials - students learn to code to create stories, animations, and games
Code.org - lessons that include "unplugged" activities