Inspector
Go to the export location to find a collada file called house.dae and a folder with the same name that contains all the texture files. The collada file is a text format so the textures are not embedded but saved separately.
Go to the export location to find a collada file called house.dae and a folder with the same name that contains all the texture files. The collada file is a text format so the textures are not embedded but saved separately.
Right click on the dae file and say 'Open with' and choose Inspector 5. If the option for Inspector 5 is not available browse to the 'C:\Program Files\WorldViz\Vizard5\bin' folder and select 'Inspector.exe'.
Right click on the dae file and say 'Open with' and choose Inspector 5. If the option for Inspector 5 is not available browse to the 'C:\Program Files\WorldViz\Vizard5\bin' folder and select 'Inspector.exe'.
You should see the model in Inspector:
You should see the model in Inspector:
The model is rendered in the main view port:
The model is rendered in the main view port:
- To the left is a scene graph window which shows the complete hierarchy of the model and all sub-parts.
- Below the scene graph window is the textures window
- To the top are menus and gizmos for changing Inspector options and performing simple model editing.
- To the right is the properties window which shows information about the current selection
Navigation:
Navigation:
- Left button with mouse movement rotates
- Right button with mouse movement pans
- Zoom wheel zooms
- Double click on a model part in the viewer or on a node name in the scene graph to select and zoom to that model part