Go to the export location to find a collada file called house.dae and a folder with the same name that contains all the texture files. The collada file is a text format so the textures are not embedded but saved separately.
Right click on the dae file and say 'Open with' and choose Inspector 5. If the option for Inspector 5 is not available browse to the 'C:\Program Files\WorldViz\Vizard5\bin' folder and select 'Inspector.exe'.
You should see the model in Inspector:
The model is rendered in the main view port:
To the left is a scene graph window which shows the complete hierarchy of the model and all sub-parts.
Below the scene graph window is the textures window
To the top are menus and gizmos for changing Inspector options and performing simple model editing.
To the right is the properties window which shows information about the current selection
Navigation:
Left button with mouse movement rotates
Right button with mouse movement pans
Zoom wheel zooms
Double click on a model part in the viewer or on a node name in the scene graph to select and zoom to that model part