Turn off Lighting: Disables real-time lighting and instead displays textures exactly as-is.
Export Material Description: This must be enabled when exporting maps for shader effects.
Texture Compression: Enabling texture compression can save GPU memory. However, the compression is lossy, so it will introduce some compression artifacts. When compression is enabled and images are being embedded within binary files, the exporter will pre-compress the image and save the compressed data within the file. This will reduce the exported file size and speed up load time of the texture.
Optimization features: Leave off until needed. Many of these change pivots, hierarchy, and various other attributes of the model in ways that can interfere with programming, textures, and animation.
Convert units to: [Meters]: Set to Meters when exporting for Vizard. This ensures the model will display at the correct scale.
Export animations over individual time range: Allows object animation to loop over the first and last keys of the individual object, instead of the global time range.