3ds Max to Vizible

3Ds max is a 3D asset creation tool commonly used in the game industry, VR, and 3D film production. The 3ds Max to Vizible art workflow supports more model features than any other workflow into Vizible. From 3ds Max, models are exported to Vizible's native OSG format which supports shader effects, baked lighting, animations, and more.

In addition to aesthetics, 3ds Max is the best choice for optimizing models developed in other modeling software that maybe too heavy for real time VR use.

Autodesk products (e.g. Revit, Maya, Max) support the interchange of Autodesk specific materials between their own products. These same materials are encrypted for outside applications even when the model is exported to a popular interchange format such as FBX. This encryption prevents even the diffuse textures from displaying. Using 3ds Max, Autodesk materials can be converted by script to a material type that will export and load in Vizible.

If you are creating content in other modeling software and model enhancements/optimizations are not a concern (e.g. quick prototyping) you maybe able to bypass the Max workflow and export to either the FBX or collada format. Both of these popular interchange formats are partially supported by Vizible. Geometry and diffuse textures (with the exception of certain Autodesk materials) will typically carry over. Other features, however, may not.

This guide covers all aspects of the 3ds Max workflow so you can use your models to build an immersive simulation in Vizible. Topics covered include:

  • Using Web Repositories
  • Converting Models
  • Performance Concerns
  • Lighting
  • Shader effects
  • Animations
  • Exporter Options
  • Vizible's Model Browser and Editor


Next: Web Repositories