No Tech Games

Greater Than or Less Than

Skill : Number recognition, order, and sequencing

  1. Remove face cards from the deck.

  2. Deal out cards Ace through 10 for each player, face cards removed

  3. How to Play: Each child gets a set of cards Ace through 10 (for the numbers 1-10).

  4. One player selects a "secret card" from his/her hand and places it face down.

  5. The second player tries to guess what the number on the card is by selecting a card from his/her hand and placing it face up. The first player then tells whether the secret card is greater than or less than the face-up card. The second player continues to make guesses by selecting and showing different cards until he/she has discovered the value of the secret card. Players then switch roles.

This card game came from Acing Math - click here for a downloadable booklet with many math games using cards

Fan Tan

Math Concepts: sorting by attribute (card suits), counting up, counting down, standard rank of playing cards (aces low).

Players: two or more, best with four to six.

Equipment: one complete deck of cards (including face cards), or a double deck for more than six players. Provide a card holder for young children.

How to Play

Deal out all the cards, even if some players get more than others. The player to the dealer’s left begins by playing a seven of any suit. If that player does not have a seven, then the play passes left to the first player who does.

After that, on your turn you may lay down another seven or play on the cards that are already down. If you cannot play, say, “Pass.”

Once a seven is played in any suit, the six and the eight of that suit may be played on either side of it, forming the fan. Then the five through ace can go on the six in counting-down order, and the nine through king can go on the eight, counting up. You can arrange these cards to overlap each other so the cards below are visible, or you can square up the stacks so only the top card is seen.

Players do not need to wait for both the six and eight of a suit to be played before they begin building the fan up or down.

The first player to run out of cards wins the game.

If you want to keep score, count the cards remaining in your hand after one player goes out. After everyone has had a turn as dealer, whoever has the lowest total score is the champion.

This game came from https://denisegaskins.com/2015/05/13/math-game-fan-tan-sevens/

Math Bingo

This card game is suitable for a small group. You will need two decks of cards. Remove the picture cards from both decks.

Instructions

  1. Each player is dealt 16 cards. They must place the cards facing up in a 4 x 4 array.

  2. The rest of the cards are face down in the middle.

  3. One player takes on the role of the caller. That player flips a card over from the pile in the middle and calls out the number of the card, e.g. 6.

  4. If the card called out matches one in the player’s array, that player turns that card over so it is facing down. It doesn’t matter what suit the card is.

  5. The first player to turn 4 cards over in a row, either horizontally, vertically or diagonally, is the winner.

This game is from topnotteaching.com


I Spy With My Little Eye

This card game is for two players. You will need one deck of cards with the picture cards removed (40 cards remaining).

Instructions

  1. The cards are dealt face up in an array, either a 10 x 4 or 8 x 5 array.

  2. The first player challenges the other one to find two cards next to each other that add to make a particular number. The first player says, “I spy with my little eye two cards that add to make ______.”

  3. The second player then looks for 2 cards that add to make the number. The two cards to be added need to be next to each other either horizontally or vertically. The player then picks the cards up to add them to their pile. They do this with any other pairs that add to make the number as well.

  4. If the second player misses any pairs that add to the number, then player one may claim them.

  5. The players alternate taking turns and continue until all the cards are gone.

  6. The winner is the player with the most cards at the end of the game.

  7. As large gaps appear in the array, move the cards closer together to fill those gaps.

  • You can change this game to be subtraction as well!

This game is from topnotteaching.com


Adding 10 War

This game is a type of war. It is played with a partner. Pull out all the face cards and jokers before beginning. Divide the deck into half. Each player flips over a card and adds 10. The greatest sum wins, and gets to keep all the cards. If it is a tie, each player lays down three cards, then flips over another. Add ten, and the greatest sum keeps all the cards. Play until one player does not have any cards left or your time is up.

Friends of 10 Memory

This game is like any other game of memory. The goal is to remember where the matches are and get more matches than your opponent.

  1. Out of a deck of cards pull out 2 sets of cards 1 - 9.

  2. Lay the 18 cards face down on the table in three rows of 6.

  3. Players take turns flipping over two cards at a time. Add the sum.

  4. If the sum is 10 they are a match and the player keeps the pair and goes again.

Friends of 10 Solitaire

Total of Ten Solitaire - In total of 10, students are trying to find cards that total 10. The goal is to empty your board your board by making 10s. This game can be played by yourself or as part of a team. Here's how to play!

  1. Layout 20 cards in a 5x4 array

  2. Pick up cards that total 10. It may be, 1, 2, 3, or more cards in combination.

  3. The game is over when you can't make any more combinations.

  4. The goal is to have a few cards left as possible.

Counting On Game

For this game you will need at 1 - 2 dice and a deck of cards. You can play this game by yourself or with a partner.

  1. Take out all face cards and jokers from the deck.

  2. Place the cards face down in a pile.

  3. Player 1 draws one card and rolls the dice. Count up from the number on the card the number rolled.

  4. Player 2 draws one card and rolls the dice and counts up from the number on the card.

  5. Player with the greatest sum wins.

  6. Play until one player wins 10 cards.

How to Play Bump...

Bump

This game can be played to practice lots of different math strategies. The rules are the same for each game. Depending on the strategy, you may need 1-2 dice or a deck of cards with the face cards removed, and something to be your game piece (cheerios or fruit loops work well for this game). This game is a 2-player game.
The gist of the game is this:

  1. Roll dice or draw a card from the pile.

  2. Depending on the strategy, do the task at hand.

  3. Place your game piece on the matching number.

  4. The next player does the same for their turn.

  5. If your opponent is on a space with the number you need, you can BUMP them off and place your game piece down. If you roll a number that you already have covered, you may place another game piece on it and lock it so your partner can’t bump you off. If you roll a number that is not available, your turn is over.

  6. The winner is the person who has the most locked spaces at the end.

For free printable Bump Mats with individual instructions, click on the links below that focus on different objectives. Don't have a printer? You can easily make one on a piece of paper!

Skip Counting by 2

Skip Counting by 5

Skip Counting by 10

Adding 10

Doubles

Doubles +1

Add or Subtract 1 More

Adding to 12