G9 PBL B
Revising Perspectives
Revising Perspectives
This semester, my goal in the PBL class is to contribute work and spirit to our team by working hard on every project. Next, I want to prepare the necessary materials and resources for the exhibition, making the whole project look more polished. Lastly, I want to excel at the exhibition by practicing speeches and being well-prepared.
In this semester, our PBL topic is "ReV.I.Sing Perspectives: Social Justice Through Digital Experiences", which focuses on the driving question "How Can We Foster Understanding of Taiwanese Social Advocacy Through Interactive Digital Experiences?". At the very beginning, Mr. Openshaw and Mr. Merchant gave us a driving question: How Can We Foster Understanding of Taiwanese Social Advocacy Through Interactive Digital Experiences? Next, we set our class norms together, and everyone designed their own poster. Moreover, we experienced some games which helped us to answer our assignment in class, also reflecting weekly on our performance and learning.
During the second week, we went on a field trip to visit the National Human Rights Museum. There, we learned that the Ren-Ai Building was where political prisoners were detained, and the First Court and the Military Court were where they were tried. Moreover, we went on a guided tour of the Ran-Ai building. The tourist told us about the governments. The trip was chill, and I learned a great deal about human rights and the injustices of the past.
Inside the building, the tourist introduces the rooms. For example, like the Warden's room, the infirmary, and the prison cells. We listened to the history of each room and experienced the feelings in the jail. Overall, I think this trip supported me in my project, especially regarding human rights.
We put our research, ideas, and outlines in this whiteboard. Every group has different projects and outlines. I learned how to create useful driving questions, whether open-ended or closed-ended. In the Canva whiteboard, I contributed to writing the outline's story background and the presentation. I also shared lots of ideas and added information in the outline.
During the first few weeks of the PBL classes, we did presentations about the white terror period and or game outline. In these lessons, I learned about the injustice and human rights before, which taught me the value of fairness, the consequences, and how to build a better future.
In the second unit, I focused on Aboriginal Rights and Colonialism. To learn about it, we visited the NTU museum to understand the culture and traditions by taking notes. The teacher also taught us about people's rights through justice. Moreover, we wrote an outline of our game, which is about the Aboriginal people. Also, we decided on our game concepts, story background, and poster.
I contributed to the outline by writing about the game's goals, dilemmas & events, and connections to our driving question. I researched a wide range of injustices, indigenous peoples, and human rights. In conclusion, the topics are wide and real-world, so it's easy to research and write an outline for our game.
This is the outline we made. It includes the starting point, the Goal, dilemmas, and connections to our driving question. We include a lot of details, like game concepts and some skills you'll need to use in the game. Basically, the outline is about how the game works and some details of the story background.
This is a software we learned in class to design a game. Initially, I received a worksheet that involved asking a question and writing the results after choosing either 'yes' or 'no'. Next, we learned some skills in Unity and began building the game.
Our third outline is about the migrant workers. I think this outline gives clear information, and I learned how to finish the work even though we're losing people. I contributed the story background and the scenes in each stage of the game.
My main contribution to the Puyuma Warrior project was designing the game flow and helping create the story idea. I worked on showing how players move through each day, answer questions, and protect their tribe from attacks. I also gave ideas about how to make the game fun and meaningful by teaching players about Puyuma culture. Through this project, I learned how to plan a game more effectively, collaborate with my team, and share diverse ideas. It also helped me understand how storytelling and gameplay can work together to make a game more interesting.
Through this project, we learned how to turn cultural stories into a playable game and how teamwork helps bring different ideas together. I also learned more about the importance of planning, creativity, and communication in game design. It was fun to see our ideas become something interactive, and it made me appreciate how games can be used to share and protect cultural knowledge.
Our class project is a PBL Exhibition called “How can we foster understanding of Taiwanese social advocacy through interactive digital experiences?” Each team member has a role, such as creating posters, designing the exhibition plan, making a short video, or preparing display materials. For me, I'm doing the class logo and the badge list; this is what I contributed to the PBL class.
Affinity Diagram
In the affinity diagram, we place all of our sticky notes randomly on a blank canvas. Look for patterns in the feedback. For example, group all quotes about "confused in background story" or all quotes about "too easy" together.
During the interview, I learned that the game’s storyline and process were clear and engaging, especially the way questions about the Puyuma people help players earn energy. The feedback highlighted that connecting the game to the Sustainable Development Goals, which are the SDGs, could make the project stronger and more meaningful. I also realized that our group is progressing well, as we have already completed the posters and the game process. Overall, the main improvement is to better link our project to the SDGs to enhance its purpose and impact.
The biggest takeaway from the analysis was that connecting our game to the SDGs would make the message clearer and more meaningful. It helped us see that our game isn’t just about answering questions, but about understanding why protecting Puyuma culture matters. Because of this, we adjusted the game design to show the importance of traditions and how unfair rules can affect people’s lives.
A mock exhibition helps me to recognize my strengths and weaknesses through feedback from other classes. As usual, we present our posters and games to the audience and answer their questions. Most of the problems concern the game; for example, how does the game address the DQ? These are the main problems for us. On the contrary, our strength is speaking confidently and with humor.
Puyuma Warriors
Ian, Quintin, Russell&Jacky
Throughout our journey creating our game, our group researched the history, culture, and traditions of the Indigenous people, who are the Puyuma people, to ensure respectful and accurate representation. Based on our research, we outlined a game where players take on the role of a Puyuma warrior, completing challenges inspired by traditional values, survival skills, and storytelling. We faced challenges turning our ideas and research into gameplay, but we overcame them through teamwork and collaboration. Overall, this project helped us grow creatively while gaining a deeper understanding of Indigenous culture and game design.
Through making the game, I learned how to use Unity Hub to design a basic game, including setting up scenes, placing assets, and testing gameplay. I also learned how to turn research into game mechanics by using the culture, values, and traditions of the Puyuma people as inspiration for challenges and storytelling. This project helped me understand the importance of respectful cultural representation when creating games. Additionally, I improved my teamwork, problem-solving, and time management skills while working with my group.
I plan to revise each outline to make it more detailed and accurate. I believe both our game and poster could be improved through stronger research, managing time wisely, and better teamwork. I would also like to select a different topic, as some topics offer more opportunities for interaction and are more interesting for both the creators and the audience.
I think I’ll leave it there for now. If I get a chance to use it as an example or tie it into related information later, I can always take it out again. Overall, I feel really proud of myself for this entire project.