This is a project where we had to design the outline of the game, we faced many obstacles throughout the process, one of the biggest problems we faced was that we weren't sure of what we wanted. So in the process of designing the outline, I've learnt the importance of clearly defining the background, purpose and goal of the game before diving into the details. Even just with these simple steps, the clear focus helped guide the main direction of the game. It showed me that planning the foundation of the game first makes it easier to develop the story and gameplay later on. My contribution to this project was writing the "background" section. I througly researched the story of Dr.Chen, organized the information I gathered, and wrote it in my words for a better understanding. Overall, it was a useful exercise in organizing ideas and setting clear intentions for the project.
Through the process of designing the second outline, I have learned the importance of learning from past mistakes, specifically advice given by others. Our first outline was a bit off topic, so we tried to improvise this time. By creating characters and their backstories to add depth into the game, we successfully made our outline more personal and interesting. My contribution to the outline was brainstorming backstories for our two characters and the main idea of our game.
Throughout the process of designing our third outline we've faced many problems and figured our solutions for them. The biggest problem we faced was a major one, we wanted to make a improvised version of our second outline but didn't know what we could improve. Our solution to that problem was to look at the roses and thorns chart and find vulnerbilities in our outlines to improve on. In this outline I've contributed the storyline and main objective of our game as well as useful opinions that made the outline more complete.
While designing our fourth and final outline, we mainly wanted to improvise from our third outline since it was our most complete and detailed one yet. The first thing we changed was letting the players choose between Taiwan and Singapore, we originally added that option since those are the countries in Asia with the most migrant workers. But a lot of people were confused so we decided to remove that choice. We also made the game more complete by emphasizing the goal of our game. I specifically contributed the visual road map and the comic on the bottom.
Throughout my interview, I noticed my interviewee kept repeating a word, confusing. I literally asked them to elaborate why the game mechanisms seemed confusing to them, and they responded with that the instructions given were unclear, and that resulted into them thinking the game was confusing. The most useful skill I’ve learnt while doing these interviews is the importance of asking good follow ups since they allow your interviewee to open up and elaborate.
One thing that I’ve learned and will incorporate in my game is adding more choices for the players to choose from I’ve noticed half of the interviewee talk about the game, not having enough choices for the game to be realistic. And in my opinion, making the game as realistic as possible is really important since we want the players to feel empathy.
The journey of making this game was surprisingly fun and easier than I thought. We first had a lecture on three topics which were 228 victims, migrants, and aboriginal people, we made outlines for each topic and eventually chose one of our outlines to improvise on and make it into a game. We then had to make a prototype which we used in our concept interviews to see if the game was accessible and fits peoples expectations. Then we used an affinity diagram to analyze all the responses we have gotten from the interviews to improve our game and finally moved onto the coding process. During which, I understood the racism towards migrants on a deeper level and it for sure made me realize how a portion of people in Taiwan face this much unfairness yet many are still unaware of the situation.
If I were given a chance to do this project all over again, I would definitely want to make the game have a clearer purpose. Because even as the developer of the game I still find it kind of confusing and I sometimes wonder if players could actually receive the information that we are trying to portray. I would do that by making the tasks and encounters in our game more impactful and make the storyline more structured. That way, the game would feel more complete, and hopefully players will be able to distinguish the main purpose of the game easily.
One of the things that I will for sure do after PBL is over is that I would use my learning of migrants and the discrimination they face in future projects and hopefully make a change.