Hank Jefferson struggles to get out of bed and use the toilet on his own without the assistance of a rail or another person.
How might we help people with stroke better their balance?
Provide people recovering from stroke with balance devices (ankle and wrist weights) that assists them in having more balance but also aid in strengthening their muscles.
An Emotional Journey of the users feelings while using the app was made to understand what the user would be experiencing emotionally and to see what their highs and lows are.
Hank starts the day feeling great because he feels optimistic about the day and is ready to get out of bed. When he starts getting out of bed he feels frustrated because getting out of bed is difficult and makes him tired. He contemplates taking the weights off or decreasing the difficulty level. He finishes this activity panting and catching his breath but is now at least feeling okay because it's over. After having gotten out of bed Hank feels happy that he is making an effort to better his balance and gait and is proud of himself for having gotten out of bed on his own. Getting ready makes him feel okay because it is a challenge but isn't too difficult. After having gotten out of bed on his own and gotten ready on his own he feels hopeful that he will be able to do more activities and tasks on his own.
It is that time of the day when Hank needs to workout. He is feeling okay because he does not know what to expect going into this workout. He goes on to choose a workout and chooses the balance category because he wants to work on his balance and gait. He is okay with his decision. Hank then sees how long the workout is and feels frustrated because he feels that the workout is too long. Hank eventually starts the workout and feels happy because the workout isn't as bad as he thought it would be and he is able to do majority of the exercises shown in the video. When he finishes the workout he is proud of himself for having completed his workout for the day.
A Native Application is a software that is designed for a specific platform or device.
Fit Senior is designed specifically for Apple IOS. The Human interface Guidelines was followed in order for the app to adhere to the Apple IOS guidelines. This guidelines required buttons, images, colour, font and other things to be done in a specific way.
Ankle and Wrist weights are used to create resistance during activities like cardiovascular activities.
The weights are connected to the app in a way that allows the user to control the weight of the weights according to the level that the user is on. Level one makes the weights 5Kg, Level 2 makes the weights 10 Kg, Level 3 makes the weights 15Kg, Level 4 makes the weights 20Kg and Level 5 makes the weights 25Kg.
Fit Senior allows for users to be able to choose the level of difficulty that they are on and therefore this allows them to have control on how heavy the weights they are using are.
Users are able to choose different workouts that will help that improve their balance and muscle strength. The app also recommends activities to the user so that the process of choosing a workout is easier for the user.
Fit Senior provides users with the option of switching on their weights on the home screen, giving them easier access to these switches.
Besides being able to switch on the weights on the home screen, seniors that use the app are also able to do this on the balance screen. The balance screen also providing users with the flexibility of changing the difficulty level and the amount of days they would like to train.
Seniors are given exercise categories that they are able to choose but are also provided with recommended workouts to make decision making easier.
The app continues to provide the user with recommended workouts to prompt the user to do another workout and to make the process of decision making easier.
Progress is kept on whether the users goal is complete or not. This helps encourage the users to exercise so that they are able to complete the goal they have set.