You're nearing the end of your creation period, and the preorder period is looming in the horizon. Before that happens, make sure you:
You have many options for storefronts, but I'm a big fan of BigCartel, and I'll tell you why:
There are some pitfalls with BigCartel, though, but like I like to say: you get what you pay for.
BigCartel Limitations:
If possible, set up your shop a week before your shop officially opens. Place all items in "Coming Soon" and have your contributors take a look and let you know if they catch any issues.
Mod work doesn't end once you've got your shop graphics up and everything is ready for selling. Now you have to sell the hell out of your zine. If you've laid down the groundwork well, you should come out strong -- in the most profitable zines I've modded, the first week was the strongest sales week. Just take a look at the aggregated charts of the sales data below to see that sales generally start strong on the first week, dip at its lowest on the third, and then slowly pick back up on sales toward the end of the preorder period.
Some caveats here:
While it may look like the middle weeks are a lost cause, keep in mind that it doesn't excuse you from working to spread the word -- that's a huge part of your job. Energize your contributors to share their previews, stay on top of where those previews are shared, keep thinking of new ways to present your zine and entice your audience to purchase your product.
Obviously, and this is important, I can't speak to the overall marketability of your project already, and that does play a bigger role in your project's success than you might want to consider. But it can't hurt to do more, either, and it would be a missed opportunity not to try.
Possible Marketing Tactics: