Preorder Period

Preorder Checklist

You're nearing the end of your creation period, and the preorder period is looming in the horizon. Before that happens, make sure you:

Setting up shop

You have many options for storefronts, but I'm a big fan of BigCartel, and I'll tell you why:

  • It's free. There is a limit of 5 products and only one image per product, but you don't need to put up more than 5 bundles anyway. (There is a real marketing reason for offering fewer choices!) You can work around these by adding options if you like, but even that is not really necessary. Set up a PDF-only, a Zine-only, and a bundle that includes merchandise. That's only 3 product options, and you can include new products for B-grades during leftovers.
  • It's easy to set up. Your experience may be different than mine, but I found that BigCartel had a pretty intuitive interface to use. The shop templates had enough options I could pick one to use, with limited but customizable color and font themes that should fit any zine requirements.
  • Product descriptions accept basic HTML. I'm ashamed to say I didn't catch onto this nifty trick until Zine #6 (when a co-mod did it) but you can do basic HTML in your shop copy, including adding externally hosted images to your descriptions. So, what do you really need a paid version for? You can dress up your shop pretty extensively.
  • It integrates fairly well with Stripe, PayPal, and shipping platforms. Very important for use later!

There are some pitfalls with BigCartel, though, but like I like to say: you get what you pay for.

BigCartel Limitations:

  • Order Updates are a pain. Refunding an order? Upgrading or downgrading an order? Buyers can't do that in BigCartel, and neither can you. The best you can do is make the refund/invoice for extra in your merchant of choice and then include a private note in the BigCartel order. Be very careful not to send the wrong order out, as that's a risk that you can take. But those order updates happen less often, so it's a risk that I think makes sense.
  • The free version does not integrate with MailChimp. You will need to do an export of the BigCartel orders and then import them into MailChimp to get them there. It's a little daunting but absolutely doable.

If possible, set up your shop a week before your shop officially opens. Place all items in "Coming Soon" and have your contributors take a look and let you know if they catch any issues.

Zine Shop: Copy Library

Shop Copy

Here's a template I've used for zine copy in the product description on the shops, Terms and Conditions, as well as preorder posts. Feel free to use this for your reference, but please don't just copy and paste these to pass off as your own!

marketing your zine

Mod work doesn't end once you've got your shop graphics up and everything is ready for selling. Now you have to sell the hell out of your zine. If you've laid down the groundwork well, you should come out strong -- in the most profitable zines I've modded, the first week was the strongest sales week. Just take a look at the aggregated charts of the sales data below to see that sales generally start strong on the first week, dip at its lowest on the third, and then slowly pick back up on sales toward the end of the preorder period.

Some caveats here:

  • Preorder periods varied from 6-10 weeks, so that curve may not be super clear to see. Production periods cover the time when physical zines could not be purchased -- save for one exception -- and only digital sales are available.
  • Other projects experienced stronger sales at the end -- that was when they were trying to hit more stretch goals.
  • "Generating early excitement" is easier said than done, and takes into consideration how appealing your zine theme/lineup/etc has been so far.

While it may look like the middle weeks are a lost cause, keep in mind that it doesn't excuse you from working to spread the word -- that's a huge part of your job. Energize your contributors to share their previews, stay on top of where those previews are shared, keep thinking of new ways to present your zine and entice your audience to purchase your product.

Obviously, and this is important, I can't speak to the overall marketability of your project already, and that does play a bigger role in your project's success than you might want to consider. But it can't hurt to do more, either, and it would be a missed opportunity not to try.


Possible Marketing Tactics:

  • Incentivize early purchases. This might require some pre-preorder hype, as well as the assumption that your incentives are actually attractive, but some zines will give away bonus items for the first X buyers, or for packages purchased in the first day. Just be sure when you do this that you are able to execute fulfillment on the back end, too, and it isn't too complicated to carry out for your shipping mod.
  • Post teasers, previews, etc. Don't let up on posting content during the entirety of your preorder period. Make sure your contributors are posting previews -- as much as possible, it helps to have contributors post themselves instead of retweeting from your posts (keep in mind followers can turn off retweets from accounts). If you can repurpose all the pieces into mini-teasers of some kind, do that too. Prospective buyers want to get a taste of what they are getting and it can't hurt to keep these things top of mind for them during a long preorder period.
  • Get a hard copy proof of the finished product. In the same vein as above, I always try to showcase a hard copy proof of the zine in the middle of the preorder period. One, it shows you're ready to make this a reality. Two, now there's no doubt at all what the zine will look like.
  • Mid-preorder incentives. Are there special events/holidays in the middle of your preorder period you can use, any sales (I don't like doing sales a lot, but maybe you can give shipping discounts or something similar) you can run?
  • Zine-exclusive pieces. I would never require total zine exclusivity from contributors, but I've found that simply asking them if their piece is zine-exclusive (meaning they won't post it publicly even when the zine is done) has yielded a few volunteers, which I've then been able to dangle as an added incentive for purchasing a zine.