Budgeting

Unless you're running a free zine, most of your decisions should start and end with the budget in mind. There is a cost associated with every decision you make.

When budgeting, your breakeven amount is how much it will cost to give your contributors a full bundle free of charge, shipping included. Have some money set aside in case you need to cover expenses that your sales might not, and in all honesty, unless you and your team cannot cover the breakeven amount then you should reconsider your ability to commit to the project.

To best manage your budget, you can either try to control the costs or make decisions that are ultimately going to generate revenues. Profitability is ultimately finding that sweet spot between a lean project that is still marketable enough to generate sales. Projects with high sales may end up with low profits simply because of the high cost of merch items included, bundles priced too low, and the profit needing to be split between 60+ contributors. But even a project that doesn't reach 100 sales can still end up with decent per-contributor shares if there were few/cheap merch options and a smaller number of contributors. So think about how each of your decisions will affect what your contributors will get in the end.

(Of course, marketability isn't always everything -- if it's a niche topic you feel absolutely passionate about, go make it! But be realistic about how much it might sell, and lower your costs accordingly.)

How to Control the costs

Zine specs

  • Larger zines are not only more expensive, they may also cost more to ship out
  • Non-standard sizes may cost more to produce
  • Each extra page costs more too
  • Color pages cost more than B&W; some printers will give you different pricing for color vs B&W pages, but some will not
  • Thicker zines will add to the weight of the package you are shipping
  • Estimate your book weight using this tool

Contributor numbers

  • Every contributor you include means another contributor slot you would ship a full bundle to
  • Writers take up pages, but sometimes this is a good thing, because artists only take up a 1-2 pages but most buyers expect zines in the 60-100 page range.
  • Merch-only artists also cost bundle slots -- consider combining artists with merch and giving them a bigger share of profits instead.

Merchandise offerings

  • Most merch will have a MOQ (minimum order quantity) which means if you only sell 12 of a bundle that contains enamel pins, you may still be on the hook for buying 100 of them (plus the mold fee!). Be sure you know what these MOQs are and include them in the budget accordingly.
  • Heavier merch will also add to the shipping weight.

Shipping

  • As a rule of thumb, your largest bundle should be <1lb
    • US Media Mail is often a workaround used by zines to ship packages for less, but unless your package can pass as a book-only package, it is subject to inspection and can be returned back to you. I have had some, but not all, zine-only packages returned because they counted as "comic books" instead of books. Use media mail at your own risk.
    • US First Class packages only go up to 15.99oz before you get to Priority Mail pricing.

How to Generate revenues

Fandom size and activity

  • There's a lot of nostalgia for old fandoms and a lot of passion for small fandoms, but these make it harder to generate enough of a groundswell of excitement. You're only ever going to get a percentage of your audience to buy a zine so the larger that base audience is, the better your sales will be. Think about this when you plan.

Market saturation / competition

  • Before you start a zine, definitely check to see what's been done before. Similar themes (or big ships) may be popular enough that people won't mind getting more than one of them, but take into consideration how long it's been since the last one, and if there is something else about your zine that sets itself apart from what's already been done

Theme appeal

  • The broader the theme, the more likely you'll find people who are interested in it -- on the flip side, you might have a niche topic that has a rabid enough fanbase who will support it no matter what, too. The important thing is that you have a sense of where your theme lies on this spectrum of attractiveness.

Value proposition

  • What makes your zine a must-have? People will purchase if they think it's a good deal, or a novelty, or made well enough
Zine Template: Cost Projections

How to use this template

Make a copy of this template and remove/add additional rows and columns as needed.

This is a two-part template I use to manage zine budgets. The first part (Cols A-K) I use primarily for planning bundle pricing and costs. For me, it's a good visual to see how much the production cost of each bundle really is, so that I can price accordingly. As a general rule of thumb, your bundle price should be at least 3x the cost of your merch. But you are balancing your profitability with the marketability of your pricing. Zine buyers are used to buying zines at $25-50. If this puts your bundle price at a very high cost, consider dropping merch items instead! And once preorders begin, I use the first part of the template to track sales per bundle.

The second part I use for the actual budget, as well as to track budgeted vs actual revenues and expenses once things start rolling in. This is more bigger picture and helps identify all the "hidden costs/expenses" in your budgeting phase, like ordering a few extras of things for replacements, contingency shipping, and shipping the items from suppliers over to your shipping person's place.

Some assumptions for this template:

  1. You are based in the US. Sorry, but I'm not familiar with merchant fee rates for non-US PayPal customers, nor do I have basic shipping rate estimates for outside the US.
  2. You already know the base price of your zine and merch items. If you are choosing between two vendors, select the more expensive one in your planning purposes.
  3. You have some knowledge of spreadsheet formula tools. Since per-unit merch prices change the higher the quantity ordered, I use a formula in the "Cost" column in the first part that updates the bundle cost once real sales numbers start rolling in. There are explanations included in the template, but if that makes you a little nervous, just replace the cost number with what your costs are at the lowest MOQ are, and manually adjust prices as you go along.