Scheduling

When scheduling, you should also consider that what you're doing is project management and that you are setting a plan for your mod team once all of the contributors have handed in their work.

Mod Availability

Zines take a long time to complete from beginning to end. When scheduling a zine, take into consideration how much time you and your mod team will have available, especially during each phase of the project. Some stages are busier than others, and may require up to 10-15 work hours per week, while the slower phases may only need 5 hours of work a week. This is a part-time job, you need to have hours to spare!

Reasonable Creation Period

I've contributed to zines that had creation periods anywhere from 1 month to 5 months and I think 2-3 months is probably the sweet spot for creation -- here you're trying to balance:

  • Contributor availability - what's the optimal around of time for an individual contributor to complete a zine piece?
  • Buyer wait time - there's usually a lot of excitement around the start of a zine, when people first hear of the idea. Longer creation periods mean buyers forget the zine exists (so make sure you remain active in social media to keep them interested)

Seasonality

Since most zines will span the better part of a year, make sure you adjust your schedules to accommodate for holidays, start/end of school (some of your contributors may be in college), and con season. A lot of contributors will be busy especially around bigger cons.

Zine Template: Task Outline and Scheduling

How to use this Template

  1. This template is a basic project management tool I'm experimenting with for zine work, though I've used this to run other things that rely on a lot of plannable tasks, coordinated work, and scheduled milestones. Make yourself a copy and adjust accordingly.
  2. Adjust the dates on the Schedule tab (don't touch the Milestone labels in Column B). The Task List should then automatically be adjusted with deadlines.
  3. Deadlines are determined by referencing Milestone and Date from the Schedule sheet. Change the deadlines by changing "Days Before or After Milestone" or the Milestone Date.
  4. Add or remove task items as needed. (Or mark them as NA and filter the sheet to hide those.)
  5. Task Types are a way to categorize work. It's optional but if you wanted to review the work to divide and conquer among mods then it's a way to do that.
  6. Status and Owner are how you can manage the work well. Each mod should be assigned ownership of a task and update the statuses themselves, or have a weekly check-in to figure out what is next.
  7. Have your project manager be in charge of this sheet to check up on tasks, ensure things are getting ticked off, see what's coming ahead, etc.