More Weapons
Slash, Stab, and BONK
After some more discussions with my friend Daniel, so far the idea is like this:
I'll have 6 weapons so far, 3 light weapons and 3 heavy weapons each using one of these damage types: slash, stab, blunt.
What's the difference between these types? Well so far I haven't had this thought out 100% so the idea may shift a little as I progress, and those changes will be reflected on here. But so far how I imagine this would be, different types of damage would be buffed by your different fight styles:
slash is encourages you to constantly DPS the target, keep it injured and would focus more on on-hit effects. Physical damage.
stab rewards you for planning ahead and light/heavy weapon switching, tagging enemies with your light/ranged weapon will empower your heavy weapon to do some shocking damage (shock damage)
blunt requires you to be calculative even though it's the "Ooga Booga" class. While your weapons don't have the highest dps, they will provide enough of crowd control (CC) for you to pull off some satisfying combos. Fire damage (I recommend striking while the iron is hot).
Plan for implementation (Weapons)
While this is a long-term project for me personally, it's also part of my presentation to the CRCP Capstone, so I'll need some clear deadlines. As a baseline, I plan on having these implemented before the final checkpoint:
3D model (lowpoly) assets for slash damage weapons: Kitchen Knife & Pizza cutter
ddl: 2/20
Animation set for knife: Basic Attack, Heavy Attack, stagger attack, grapple, grapple attack, plunge attack.
This might take longer since I'm still working on the overall character rig
ddl: 3/5
Animation set for pizza cutter: Basic Attack, Heavy Attack, stagger attack, grapple, grapple attack, plunge attack.
ddl: 3/30
Designing The Weapons
Starting from what I'm planning on to implement before April,
Kitchen Knife
Pizza Cutter