General Troubleshooting
Things to Notice When Porting From Blender to Unreal
First of all, always check if the model's normal surfaces are facing at the correct direction.
Troubleshooting Bi-Normals Error (left):
cause: bad UV
Link that could help:
https://www.youtube.com/watch?v=Vz8Ne5perio
Conversion From Blender To Unreal Engine
Mixed shader in Blender DOES NOT apply to the model when exporting as FBX
Reworked the entire material of Kassadin Sword on UE, will simplify material if required (performance)
Comparison between old(left) version on Blender and new(right) version in UE. Yes I do sometimes prefer the style on the left but hey it is what it is. The new version kind of gives us the "pre-rework Kassadin" feel.
Check Out This Object
Exporting FBX Animation From Blender Settings:
On the right is the current setting I'm using when exporting models from Blender to Unreal Engine, source below:
https://ragatol.github.io/artigos/FBX_Blender_to_UE4/en.html
USE THIS ONE ON THE RIGHT ->
Exporting rig from Blender to UE5
scale the rig to 100 in Blender then apply. then scale it back down to 0.01
don't use the default Blender metarig name.
setup a root bone
Side Note: how to not export EVERY ACTION from blender
Uncheck this circled option when exporting (under animation)
To Fix SDK Error (source)
online resource
Render Pictures/Videos
online resource