ZTRIKE is a fast-paced card battle Trading Card Game that can be played right out of the pack. In this game, two players Battle each other by using the colors, numbers, and bonuses written on their cards until a player wins the most points.
Everything you need to start a game is either a pack or a constructed deck of 36 cards. There are over 140+ cards to choose from, so collecting additional cards in Booster Packs will let you customize your personal Deck and increase your chances of Winning!
This is the Official ZTRIKE Rules. It's important to learn how to play correctly, so you should read these rules before playing if you're new to the game. Understanding the rules will help you make the best use of your cards, so keep the rules handy during your first few games.
With 140+ of cards to choose from, you can create and customize your own Deck with your favorite cards. Every Player will have their own unique Deck, completely different from every other Player's Deck, which makes it really exciting to play!
Many cards work together when combined for some powerful combos to gain more points. Even if your card was defeated, it may be more useful when the card returns back to your deck and you use it again, thanks to cards being re-usable due to refreshing your deck after a deck out. It's fun to collect all the different cards available and create your own combos, and gain the most points!
Booster Packs are the key to unlocking different options for your deck! Bringing new cards and new combos to add new strength to your Deck. Customize your deck to your style, each color having it's own different playstyle. Keeping each round you play new and exciting.
Deck
Assemble your favorite cards into a Deck. The amount of cards you need is 36 cards.
You can only have up to 2 copies of the same Card ID in your Deck.
Some cards are Banned or Limited-(X). Check official site for Banned List.
Calculator - This game requires addition and subtraction.
Counter - This game requires a counter to keep track of the Main Player each turn.
Card Sleeves - Plastic sleeves can prevent your cards from getting bent or scratched. You can only have 1 type of card sleeves for your Deck.
Play Zone (PZ) - The Play Zone is where you card will be placed after playing it.
Victory Zone (VZ) - The Victory Zone is where you place your card after winning the round. You place the cards Upside-Down to see the Victory Points.
Deck Zone (DZ) - The Deck Zone is where your Deck will be placed. When preparing the game, you place your Deck here Face-Down. When all the cards of a Player's Deck are gone, that Player Shuffles their Discard Pile and places it on their Deck Face-Down.
Discard Pile (DP) - The Discard Pile is where you place your cards after they lose a round or when they are discarded. These cards are placed Face-Up on this zone. The contents of both player's Discard Pile are public knowledge, and your foe can look through yours at any time during the Game.
These are the cards used in ZTRIKE. These card's are categorized by color type. Each color has a style of playing, red representing destruction, blue representing recovery, Green representing change, and Generic representing neutral. The ZTRIKE card is unique and can only have 1 copy of this card in your deck. The first 3 colors have a weakness, while Generic and ZTRIKE do not check color weakness. When playing, you first check for color weakness if any, if there are no color weaknesses, you then check for power. Here are the color weaknesses:
Red > Green
Green > Blue
Blue > Red
Cards have a Power number from 0 to 10. If the card was not defeated by color weakness, then you would check the card power to see who has the highest power. If both player's power is the same, then it is a tie and both cards are discarded.
There are 3 types of Bonus Effects: Battle, Win, and Lose. Some cards have an empty bonus section. These effects are applied during the round based on the situation. These are the effects of each bonus:
Empty - If the bonus effect section is empty, then this card does not have any bonuses.
Battle - This bonus effect applies during the battle, before resolving who wins or loses the round.
Win - This bonus effect applies after the round is resolved and there is a winner and a loser, if the owner of the card with this bonus effect won the round, they can apply this bonus effect.
Lose - This bonus effect applies after the round is resolved and there is a winner and a loser, if the owner of the card with this bonus effect lost the round, they can apply this bonus effect.
Playing the Game - Each round players play 1 card from their hand to defeat their opponent's card and earn victory points. Whoever makes it to 20 victory points first, wins the game.
Winning a Battle - When players play their cards for the round, if there are any cards with the Battle bonus effect, you apply that first starting with the Main Player of the round, once all Battle bonuses are applied, then check Color Weaknesses to see who wins or loses the round. Color weaknesses such as red defeats green, green defeats blue, and blue defeats red. If there are no Color Weaknesses, then check for Power to decide the round winner. If both player's Power are the same, then the round ends in a tie and both cards are discarded. If the round has a Winner and a Loser, you may apply any Win or Lose bonuses that may apply for the players.
Victory Conditions - The first player to win 20 Victory Points wins the game.
Before starting a game, follow these steps. Also make sure you have all your extra items that your Deck might need, like a calculator or counters.
1. After greeting your foe, shuffle your Deck thoroughly. Then you may shuffle and cut your foe's Deck (be careful when touching your foe's deck).
2. After cutting, place the Decks face-down in the proper Deck Zones on the field.
3. Play rock-paper-scissors or flip a coin. The winner goes first and becomes the Main Player for the round. You may use a counter to keep track of who the Main Player for the round is. For your next Round, you pass the Main Player counter to the other player.
4. Finally, draw cards from the top of your Deck until you have 5 cards in your hand; this is your starting hand.
Start Phase - All players draw cards until they have 5 cards in their hand.
Play Phase - This is when both players play their card for the round and decide the round victor. In this phase you check for color weaknesses, power, and bonuses.
End Phase - The main player then passes the Main Player counter to the next player.
When players play their cards for the round, if there are any cards with the Battle bonus effect, you apply that first starting with the Main Player of the round; these bonuses can change the card already played and therefore need to be applied before doing any color weaknesses or power checks. Once all Battle bonuses are applied, then check for Color Weaknesses to see who wins or loses the round. Power check does not need to be done if a victor is determined by color weakness. The Color weaknesses is red defeats green, green defeats blue, and blue defeats red. If there are no Color Weaknesses, then check for Power to decide the round winner. The player with the highest power number wins. If both player's Power are the same, then the round ends in a tie and both cards are discarded. If the round has a Winner and a Loser, you may apply any Win or Lose bonuses that may apply for the players. In case of a tie, no Win or Lose bonuses are applied. When you win a round, you place the winning card in your Victory Pile.
Banned List - Certain cards have specific quantity restrictions that further limit the number that can be included in a Deck. The list of Banned cards is updated regularly and is posted on the official site. Please check it before preparing your Deck.
Public Knowledge - The number of cards in a player's Hand, Deck, and Discard Pile are all public knowledge and both players can verify these things at any time. If asked, you must answer these things to your foe truthfully. You are allowed to pick up and verify the cards in your foe's Discard Pile but you must ask their permission first.
Rules vs Card Effects - If there is a discrepancy between the basic rules and a card's effect, the card effect takes precedence.