For second semester's Game Mechanics, our class was assigned to create a Tech Demo featuring 10 different mechanics. While I didn't add as much art as I had wanted to, I believe this project still shows my abilities in 3d Unity programming.Â
Mechanics in demo:
User Input
Movement
Pausing
Character Controller
Coded my own instead of Unity Asset
Teleportation
Checkpoint/Kill box system
In-game Object Instantiation
In-game Modification of Unity Components
Collectables
Automatic Door (no animator)
Moving Platforms (no animator)
An additional Game Mechanic of my choosing
Extra power-up that gives speed boost
Video showcasing entire Tech Demo
A problem I ran into with Object Instantiation
All art assets are from Kenney Assets (kenney.nl/assets)