"SOLIDWORKS is used by millions of designers and engineers at hundreds of thousands of companies. It’s one of the most popular design and engineering software on the market. Known for its range of features and high functionality, SOLIDWORKS is used across multiple professions and industries around the world. SOLIDWORKS uses parametric design, which is why it’s such an effective tool for designers and engineers. This means that the designer can see how changes will affect its neighboring components, or even the overall solution. For example, if the size of a single component is increased, this would affect the joint or hole it’s attached to. This allows designers to spot and correct issues quickly and easily "
Introduction to SOLIDWORKS
This lesson includes:
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
Circular sketch then extrude
Smaller circle with same thing
Extruded cut
Filleted the outer edges, and extruded cut a circle
First Circle
Second Circle
Cut
Fillet
Cylinder
Array
Setting up a new part document
Creating the base feature
Adding a boss feature
Creating a cut feature
Adding fillets
Adding a shell feature
Editing features
Completed Part
Rectangle
Fillet
Shell
Finish
Adding parts to an assembly
Moving and rotating components in an assembly
Creating display states in an assembly
Cut
Part
They Fit
Final
Opening a drawing template and editing a sheet format
Inserting standard views of a part model
Adding model and reference annotations
Adding another drawing sheet
Inserting a named view
Printing the drawing
Mouse Gestures
Start a sketch for a part.
Sketch a rectangle and a circle.
Save the sketch.
Dimension the sketch.
Extrude the sketch.
Change the view of an extruded part.
To the left are the four default mouse gesture wheels
Using mouse gestures to create a sketch and rectangle
Sketching a circle and using smart dimension
Using the extrude tool from the wheel
Using relations in sketches
Adding draft angles to extruded features
Adding different fillet types:
Face
Constant radius
Variable radius
Using mirroring to assure symmetry
Applying a library feature
Fillets
Mirror
Dimensions of Shape
Final
Fillet
Mirror
Done
Revolve and Sweep Features
In this lesson, you create the candlestick shown below. This lesson demonstrates:
Creating a revolve feature
Creating a sweep feature
Creating an extruded cut feature with a draft angle
Candle stick outline done
The candle stick is done and gets copied around in a circle
ellipse and lines to make a handle
Dimensions of handle are done
Hole opens up the candle stick
This circle cuts the candle stick open
Candle stick and the handle done
Candle stick open and done
Did the project but the file saved wrong and can no longer access the file
All dimensions for the start
The end of the first part
Dimensions of door handle
Door handle outline
Preview of the door handle finished product
Handle and part done
Video of the door handle spinning
Pattern Features
In this lesson, you learn how to create a linear pattern and a circular pattern. A linear pattern is a one- or two-dimensional array of features. A circular pattern is a circular array of features.
The steps include:
Creating an oblong cut
Creating a linear pattern
Creating a circular pattern
Using an equation to drive the circular pattern
Dimensions shown
This extends the top of the object
There is now a hole in the top and bottom
Two lines used with tangent arc
Dimensions of object
Need to reverse the hole
Copied 3 times
Added brick color
object done
Dimensions shown
Original shape
Shape now hollow
Pattern cutout
Shape done with
Name in shape
Object moving around
Loft Features
In this lesson, you create this hammer head using loft features.
A loft is a base, boss, or cut created by connecting multiple cross sections, or profiles.
This lesson demonstrates the following:
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
4 planes
Connect all planes
Connect first loft to rectangle
Hammer now can move to what ever angle you want
Video of hammer head
Circles used to make object
Shape outline done
Connect parts
Move to where every
Video of it moving
Surfaces Overview
Surfaces are a type of geometry with zero thickness. To create surfaces, you use many of the same methods used to create solids, such as extrudes, revolves, and sweeps. Surfaces also use other functions or features such as trim, untrim, extend, and knit.
Surfaces have advantages over solids. They are more flexible than solids because you do not have to define the boundaries between the surfaces until the final steps of the design. This flexibility helps product designers work with smooth, extended curves such as those used in automobile fenders or telephone housings.
In this lesson, you start with an existing sketch composed of lines, arcs, splines, and sketch points. Then you apply the following surface features to create a nozzle:
Lofts Sweeps Knits Fills Planar Revolve Move/Copy Trim Extend Untrim Thicken
Making bottom
Making handle
Making Nozzle
Selected 2 lines and then if needed for the object select guide curve
Selected shape and made split
Object now has split
Pick two points and connect
Lines picked to make curve
Selected to fill object
This fills in the object
Lines picked on outline
Extrude the bottom
Nozzle almost done
Shape is hallow
Using them to cut
Shapes bottom is now cut
Then hide them
Cuts are being hid
Shape done
The Nozzle is done and finished
The object has my initials and it is moving
3D Sketching
Using SOLIDWORKS, you can create 3D sketches. You use a 3D sketch as a sweep path, as a guide curve for a sweep or loft, as a centerline for a loft, or as one of the key entities in a routing system. A useful application of 3D sketching is designing routing systems.
This lesson introduces you to 3D sketching and describes the following concepts:
Sketching relative to coordinate systems
Dimensioning in 3D space
Mirroring features
Sketching the dimension
The rack is now 3d
Use Boss Extrude
Multiple poles
Rack now has two sides
Name is on the sketch
Object is done
Dimensions in 3d Sketch
Click all profiles
Pole now is made
Multiple poles made
Entire object mirrored
Looks like park bench
Initials are in it and object is colored
Problem 1
Dimensioned and cut out all holes
Problem 2
Clip with holes
Pin to put in holes
Assembly and angled
Problem 3
Block with mirror
Cover with mirror
Pole with cut
Assembly and Slide together