Momentum
Momentum
A personal project in Unreal Engine 5.
A personal project in Unreal Engine 5.
A game involves 3D (low-mid poly), melee, parkour/air movements, grappling hook, and most importantly speed. The character will be able to dash through the levels using a grappling hook and strike down enemies using a weapon that gets more powerful for how fast the player is.
A game involves 3D (low-mid poly), melee, parkour/air movements, grappling hook, and most importantly speed. The character will be able to dash through the levels using a grappling hook and strike down enemies using a weapon that gets more powerful for how fast the player is.
Skills Applied:
Gameplay programming with C++ and Unreal Engine blueprints
3D Modeling: Models are currently created/edited on Blender, then imported to Unreal Engine 5.
3D Rigging & Animating: Blender animation
Texture scripting: UE & Blender texture creation, UV Mapping
AI Scripting: UE behavior tree, AI, AI perception
Particle System scripting: Niagara in Unreal Engine