子非鱼 Untitled Fish Game [Design Section]
In the future where fish monsters have conquered the land, the player controls a deranged old fisherman/sushi chef, and slash his way through waves of land-walking fish monsters with his strange weapons/cookwares.
Keywords: 3D, Action, Hack-And-Slash, Cooking, Role-Playing
My Work as Designer
Player Character Design
Enemy Design
Combat Design
Cooking Mechanism
Tutorial Level
Player Character Design
Designed, implemented, and tested the first person movement and combat mechanic of the player character.
Enemy Design
Designed the visual aspect of enemiy units
Designed the role and attack pattern for enemy units: Landwalker, Spitter, Fatty
Explore More About: Landwalker
basic melee enemy type
spawn in various sizes, grants different mobility
medium aggro range, two distinct attack moves
basic ranged enemy type
immobile
long aggro range, two distinct fire-modes
Explore More About: Fatty
boss unit
immobile in phase 1, but extremely mobile in phase 2 and 3.
very long aggro range in phase 2 & 3
different attacks on phase 2 & 3
Combat Design
Designed a general damage system that applies to the player and enemies
Designed damage types that affect enemy units' status, which ties to the cooking mechanism
Cooking Mechanism
Executed enemies drop different consumables based on its current status
Tutorial Level
a demo level to:
showcase player's basic movements
showcase the boss and basic enemies