Climb number 1 being the easiest up to the hardest (last number).
Athletes will have as many attempts as desired on as many routes as desired within the 2-3 hour climbing window.
The top 4-6 scores will be used to determine the climber's division and their overall score.
A climb officially begins when both feet are lifted off the ground.
A climb officially ends when one of the following: comes off the wall, has their full weight placed on belay rope, uses any feature on the wall not considered part of the route, or establishes control of the final hold for three (3) seconds, confirmed by a judge.
Athletes will judge each other at qualifiers and record which zone the climber reached on each attempt.
Climbs start in zone 0. The climber must get both feet on the wall before moving into zone 1.
This climber would score zone 2 if they were to fall off now since they have control of a hold in zone 2.
Climbers must control a hold in the zone or they would score in the lower zone.
Zones are used for top-roping
Topping is establishing control on the final hold for 3 seconds
Bouldering only awards points for topping
Match the highest hold reached with the numbers listed on the route map.
This climber currently has a score of 26.
When a climber makes a positive movement towards the next handhold, without reaching the next hold, add a + to the score.
If this climber falls right now without reaching the next hold, they would score 24+.
When a climber touches the useful surface of the next hold but does not gain control of that hold, you would record a - for that hold.
This climber is about to fall without control of hold number 27 and would therefore score a 27-.
As you watch the following examples remember that positive movement is a +, while usable surface is a -.
Starts can be marked with one or two holds. You must lift both feet off the ground before moving off of the starting hold(s).
Once your feet are off the ground, your attempt has started. Do NOT step back down.
You must demonstrate control of the finish hold with both hands for 3 seconds.
Quick draws - do not use by hands or feet
Bolt holes - keep your fingers out
Do not touch black tape or anything past it
You may go past black tape as long as nothing is touched
Red tape - no holds or volumes past red tape may be used
You may use wall surfaces past red tape as foot holds
If a hold spins while you are climbing, you have 2 choices:
Call “technical” immediately, come down, rest and try again after the hold is fixed
Move past it (tell someone to fix it after your climb), no second attempt will be allowed