Synth : Easy DX7

Fast and easy shortcut for creating Yamaha DX-7 voice patches with little programming knowledge needed

When the DX7 was new in 1983, it was fine to sit for 2 hours making up a Voice-Patch. Conceptually, the DX7 is quite easy to understand but the time taken to do anything is exasperating and demoralising. Despite myself loving FM & enjoying playing the DX7 sounds, there comes a point where I just dread having to programme it... and I end up using the Presets.

Well, I've had enough of it's user-unfriendliness and this is my Fast & Easy DX7 programming guide. 

Yamaha DX7 front panel (source- Wiki Commons

FAST & EASY SHORTCUT for creating DX7 voice-patches

Brief explanations are in this column.

What you need to know.

To make this a quick and easy shortcut method, I have had to make some generalised assumptions about what and how you would want to programme voice-patches for DX-7. 

Detailed or verbose explanations are in this column.

More than you need to know. Much much more.
For a good understanding of FM Synthesis, visit my Synthesis: FM page. More detailed information can be found in FM Pt.2 - DX Supplement.
It's all very detailed and informative. 

Crash Course in FM Synthesis

► When you press your keyboard, you get a note being played at a certain frequency. For example, the note "A4" is at 440 Hz.

In Frequency Modulation (FM) synthesis, you have 2 sine-waves: A Modulator which modulates the pitch of the the Carrier (the other).

► We get to choose the Frequency multiple of M (the Modulator) and C (the Carrier). So for the note "A4", frequency of 1 would be 440 Hz, frequency of 2 would be 880 Hz, frequency of 0.5 would be 220 Hz.

► We use the ratio M:C to describe this relationship. So M:C of 7:2 means the Modulator is at the frequency of 7 while the Carrier is at frequency of 2.

Left to right:M:C = 1:16 where Modulator Frequency is 1 and Carrier Frequency is 16.M:C = 1:8 where Mod Freq is 1 and Carrier Freq is 8.M:C = 1:1 -&- M:C = 2:1 -&- M:C = 3:1▪ As the Modulation output increases, the energy creates Side-bands besides the Carrier.▪ As the side-bands spread out symmetrically, at F=0, the side-bands are reflected back. 

► We also get to choose the Modulation Amount which is the output of M. The output of C is the loudness volume.

► How it works - Let's look at M:C of 3:7. At M output=0, we get a sine-wave at frequency 7 (the carrier frequency). As we increase M output, Side-bands of sine-waves appear at a intervals of M; meaning sine-waves appear at frequencies of 10, 13, 16, 19 etc as well as 4, 1, -2, -5 (we'll treat negative numbers as side-bands which are "reflected" back at F=0).

M : C + Sidebands  3 : 7 ┬  10   13   16   19   22   25       └   4    1   (2)  (5)  (8) (11)
M:C = 1:1 in closer detail.▪ In FM, the loudness of each sine-wave is calculated using Bessel Functions and the values are sometimes negative. In these diagrams, negative values are shown as dotted lines. 

Knowing "the One" Algorithm

Meet Algorithm 7, the only algorithm you will need (see diagram on right)... for now.

► An algorithm is how the Modulators and Carriers are wired up. There are 32 algorithms but just learn this one.

► Carriers are the "Operators" in orange (at the bottom).

► Modulators are the "Operators" in turquoise (above carriers).

► As a bonus, one Operator has a Feedback loop to modulate itself.

6-Operator synthesizers (like DX-7 and TX-802) have 32 algorithms to choose from. Each algorithm shows how the Modulators and Carriers are "wired up". 
In our "Grand Plan", we focus on the main Basic Tone:-Think of Op [1]+[2] as waveform Oscillator-AThink of Op [3]+[4] as waveform Oscillator-B
Together, these make the main Basic Tone.

The Grand Plan

We only use Op [1], [2], [3] & [4] to create the main Basic Tone.

● We only use operators [5] & [6] to create the Attack portion of a sound.

We do not mix these roles.

We select:-

a) the Frequency of each Op (operator).b) the Output Level of each Op.

...and that is FM Synthesis. 

Carriers [1] & [3] (in orange): Treat these as your basic Oscillators."C" = Carrier Frequency: What frequency octave would you normally choose? Mostly, you'd pick the standard C=1; maybe a sub-octave C=0.5; perhaps an overtone C=2.Output Level of "C" is Volume/ Loudness; probably use it near the maximum.
Modulators [2] & [3] (in turquoise): Treat these s your waveform selector."M" = Modulator Frequency: Higher "M" gives you higher timbral overtones.Output Level of "M" is like a Filter. Higher output gives higher harmonic content.
The Attack portion is completely separate using Op [5] & [6] only. 

The "Shortcut" Methodology

-:Set-Up:-

● Set one Algorithm, alg-7

● Assign Op [1], [2], [3], [4] for Basic sound.

● Assign Op [5], [6] for Attack portion.

● Everything that affects the Envelope must be preset.

This applies to Velocity, Kybd Rate Scaling and Kybd Depth.

● Set an open Envelope for Carrier Op [1] & [3]

● Set a decay Envelope for Modulator Op [2] & [4]

● Set a spike Envelope for Attack portion Op [5] & [6]


The DX-7 is not difficult to programme but it is slow and painful because some parameters are very sensitive. Making a small change usually means you have to go back and re-do the Output Levels and Envelopes. To circumvent these problems, we need to preset those sensitive parameters first. After all, shortcuts are about saving time.
The DX7 Envelope Generators are very accurate in use but are unnecessarily infuriating to programme. The interface is mostly to blame. Also, the Envelope design to too flexible such that many different settings end up with similar sounding results.
The most important step is to create a "Set-Up" Voice Patch with all the necessary parameters ready to go.
Once the basic Tone has been selected, we can (if we want to) use other Algorithms which have Op [1], [2], [3], [4] in the same position. This won't affect the selected Basic Tone and allows for a some variations of Attack Portion sound creation. 

-:Method:-

Create Basic Tone - Op [1], [2], [3], [4]

▪ Select M:C Frequency for Ops

▪ Adjust M:C Output Level for Ops

▪ Test with alg-9, if you need Feedback

▪ Adjust the Detune of Ops

► Create Attack Portion - Op [5], [6]

▪ Choose from compliant Algorithms (see diagram)

▪ Select Frequency for Ops

▪ Adjust Output level for Ops

► Fine-Tuning of Envelopes

▪ Adjust EG of Basic Tone Ops

▪ Adjust EG of Attack Portion Ops 

The Algorithms in the diagram comply with Op [1], [2], [3], [4] being unchanged in position.
Alg-9, alg-2, alg-12 & alg-15 have Feedback on Op [2]. Alg-8 has Feedback on Op [4]. 
The rest of the Algorithms have Feedback for the "Attack portion" Operators. 

Creating "the One" Set-Up Voice-Patch

Make this Voice Patch:

► Do a "Voice Init" to reset patch

▪ set Algorithm = 7

▪ set Feedback = 5

► Settings for the different Operator types

        Operator # [1,3] [2,4] [5,6]▪ Frequency      = 1.00  1.00  9.00▪ Velocity Sens  =  2     4     6▪ Kybd Rate Scale=  2     3     0▪ Output Level   = 99    90    80

► Settings for Envelopes (EGs)

-  Level   L1   L2   L3   L4  Rate   R1   R2   R3   R4
▪ [1,3] Carriers      Lv   99   85   70   00    Rt   99   15   05   45
▪ [2,4] Modulators      Lv   99   85   70   00    Rt   90   40   25   50
▪ [5,6] Attacks      Lv   99   70   00   00    Rt   95   75   60   60

► SAVE (several copies) because you will use this as your starting-point for FM sound creation. 

○ The initialised voice patch (Voice Init) is not conducive to creation or exploration... so we have to make our own "Set-Up Patch".○ Keyboard Level Depth: Set to zero/ off. This feature can cause a major re-do and uses up far too much time.○ DX7 Envelopes need to be presented in an easy to understand interface... Maybe like this! 
Open Envelope - for Carrier Ops [1], [3] 
Decay Envelope - for Modulator Ops [2], [4] 
Spike Envelope - for Attack Ops [5], [6] 

Using the Set-Up Voice-Patch

► Setting your Frequencies

▪ Select your Basic Tone M:C

▫ Test with alg-9, if you need Feedback

▪ Select your Attack portion M:C

▫ Adjust Algorithm selection (from compliant list)

▪ Select the Detune of Ops

► Setting your Output Levels

▪ Adjust the main Output Levels

▪ Adjust the Envelopes of Ops

Everything can be quite fast except for adjusting Envelopes. 

TIPS & TRICKS for creating DX7 Voice-Patches

Basic Tone - Frequencies

Carrier Frequencies:-

Generally you should set Carriers just like you would normally on any synth. It'd be mostly C=1, sometimes with C=0.5 or occasionally with C=2. You would probably do this 90% of the time.


Modulator Frequencies:-

▪ Use random twiddling, or

▪ Copy from the standard presets (see table on right), or

▪ Choose from a Series.


Carrier & Sidebands are parts of Series:-

▪ You start with "C". Each side of "C" are SideBands separated at multiples of "M". Basically, M modulating C creates side-band harmonics (at intervals of M).

▪ Using higher M means wider gaps between the harmonics which gives more high treble timbres. It's these gaps in the frequency spectrum which makes FM have interesting tones.

▪ Treat silence (F=0) as a mirror which reflects the negative frequency SideBands.

▪ Move "C" to any one of those SideBands & it's still the same Series of harmonic bands.

For more on M:C Series, see Bonus Section below.


Does your Basic Tone need more "sizzle" or "zing"?:-

▪ If so, switch algorithms to alg-9 so you have FeedBack on Op-[2]. 

Basic Tone examples: m = Modulator frequency, c = Carrier frequency, ¤ = Output Volume Level
Operator#     E.Piano 1    Vibe 1  [2]  [4]      m14  m1      m3   m14[1]  [3]      c1   c1      c1   c1  - - - - -     - - - - -    - - - - -[2]  [4]      ¤58  ¤89     ¤72  ¤57[1]  [3]      ¤99  ¤99     ¤99  ¤99
Marimba       Tub Bells    Kotom3   m5       m3½  m3½     m4   m5c½   c½       c1   c1      c1   c1- - - - -     - - - - -    - - - - -¤79  ¤70      ¤78  ¤75     ¤99  ¤75¤95  ¤99      ¤95  ¤99     ¤90  ¤99
Bass 1        Strings      Brass         m½   m4½      m1   m2      m½   m1c½   c½       c1   c1      c½   c1- - - - -     - - - - -    - - - - -¤80  ¤93      ¤83  ¤70     ¤86  ¤99¤99  ¤99      ¤99  ¤99     ¤98  ¤99
Piano  m2   m1c1   c1- - - - -¤87  ¤82¤99  ¤99
 M : C + Sidebands \ Examples 1 : 1 ┬  2    3    4    5    6        └ (0)  (1)  (2)  (3)  (4) 1 : 2 ┬  3    4    5    6    7        └  1   (0)  (1)  (2)  (3) 4 : 1 ┬  5    9   13   17   21        └ (3)  (7) (11) (15) (19) 4 : 3 ┬  7   11   15   19   23        └ (1)  (5)  (9) (13) (17) M : C + Sidebands \ Examples 2 : 1 ┬  3    5    7    9   11       └ (1)  (3)  (5)  (7)  (9) 2 : 3 ┬  5    7    9   11   13       └  1   (1)  (3)  (5)  (7) 5 : 2 ┬  7   12   17   22   27       └ (3)  (8) (13) (18) (23) 5 : 3 ┬  8   13   18   23   28       └  2   (7) (12) (17) (22)

Attack Portion

Decide on whether the basic Tone needs Feedback. Beyond that, the Algorithm selection is only for the Attack portion. Using alg-7 (or alg-9) is a good way to implement the Attack portion.

For alg-7 (or 9), for creating Attack portion, typically Op-6 would use a high output level (85-95) and then use Op-5's output level as the overall fine control.

You can also look at how other patches or presets have done this.


What if you don't need the Attack portion?:-

Basically, then use the extra 2 Ops for more Basic Tone.

Strings and Brass may not need an Attack portion so perhaps switching algorithm to alg-2 would give more saw-like tones.

-Or- for Basic Tones needing 3 carriers (VCOs), choose alg-5 or alg-6. 

Alg# / Presets from DX7 ROMs
1 - Harmonica 1 & 2, Syn-Lead 5, Syn-Clav 3
2 - Strings 1 & 2 & 4 & 5 & 7 & 8, Orchestra, Koto, Bassoon, Brass 5 & 5ths, Strg Qrt1, Strgs Low, High Strgs, Pizz Stgs, Stg Crsndo, Strg-Chime
5 - E. Piano 1 & 3 & 4, Harpsich 1, Orch-Chime, Tub Bells, Piano 5ths, E. Organ 4, Honky Tonk, Piccolo, Voice 3, Vibe 2, Syn-Piano, Bell-Flute, E.P-Brs, T.Bl -Exp A, Chime-Strg, Harpsi-Stg
6 - Pipes 3 & 4, Recorder, Chimes, Cow Bell
7 - Marimba, Voice 1 & 2, Glokenspl, Xylophone, Flexatone, Syn-Clav 2, Lead Guitr,
8 - Guitar 1, Sitar, Banjo, Jazz Guit 1 & 2, Prc Synth 1, Brass 7, Solo Tbone,
9 - Syn-Bass 2, Strg Ens 2, Clav-E.Pno, Clv-Brs
12 - E. Piano 2
13 - none
14 - Guitar 3 & 4 & 5, Lute, Harp 1, HeavyMetal, SpanishGtr, Folk Guit, Log Drum
15 - Strings 3 & 6, Steel Drum, Strg Ens 1, Bright Bow, Clas.Guit, Viola Secn, Stgs 5ths, Strg-Marim, Strg-Pizzt
28 - none 

Detune & more Detune

DeTuning the Operator Frequencies creates a lot of shimmering interference. Due to FM's enharmonic nature using high "M" frequencies, this can add a lot of allure to your sounds. Sadly, the standard Detune range of only ±7 is insufficient. As such, you have to use a combination of Coarse frequency and Fine frequency to achieve more Detune.

A simple Detune Table can be found below in the Bonus Section. A more complete version can be found in DX Supplement article. 

Levels of SideBand frequencies for M:C = 1:1 as Modulator Output Level increases. 

Output Levels & Envelopes

Carrier Ops:-

Adjusting the Carrier Envelopes is fairly intuitive, much like on other synths.

Modulator Ops:-

Envelope Levels need to be biased quite high, for Modulator Ops. The lower values of Output Levels are a dead zone. For a lone Modulator, Output at 55 is still quite dull-sounding with hardly any harmonics. You could use L4=40 as your envelope-zero and it would not change much.

Loudness of each SideBand frequency (in percent) as the Modulator Output Level increases from 0 to 99.  
DX Envelope Generator diagram of Rates and Levels. 

To use an analog-synth analogy, the filter section would have a Cut-off and an Envelope. The Cut-off sets the base of the filter and the filter envelope operates above that. For the DX7, there is only the Envelope so you will want to set the Env.Levels fairly high -or- use L4 as the base level (maybe L4=50).

See Bonus Section: DX7 Modulation Index for more insight or more details at DX Supplement

Example Envelopes for Modulator Ops
Strings   Lv 99 80 60 00  Rt 50 30 25 40
Brass Sweep   Lv 75 99 50 00  Rt 75 30 25 40
Slow Sweep   Lv 50 99 50 00  Rt 70 25 20 40

BONUS SECTION

Detune Table

Using Coarse frequency and Fine frequency to get more Detune. Full table is found at DX Supplement article. 

-----0.50 =  ½, 000.51 =  ½,  20.52 =  ½,  40.53 =  ½,  60.54 =  ½,  80.55 =  ½, 10 
-3.96 =  3, 32-3.98 =  2, 993.99 =  3, 334.00 =  4, 00-4.02 =  3, 34-4.04 =  4,  14.05 =  3, 35 
7.95 =  5, 597.96 =  4, 99-7.98 =  7, 14-8.00 =  8, 00 ---8.04 =  6, 348.05 =  7, 15 
0.95 =  ½, 900.96 =  ½, 920.97 =  ½, 940.98 =  ½, 960.99 =  ½, 981.00 =  1, 001.01 =  1,  11.02 =  1,  21.03 =  1,  31.04 =  1,  41.05 =  1,  5 
4.95 =  3, 654.96 =  4, 24-4.98 =  3, 66-5.00 =  5, 005.01 =  3, 67--5.04 =  4, 265.05 =  5,  1 
8.95 =  5, 798.96 =  8, 12---9.00 = 9, 00--9.03 =  7, 299.04 =  8, 139.05 =  5, 81 
1.95 =  1, 951.96 =  1, 961.97 =  1, 971.98 =  1, 981.99 =  1, 992.00 =  2, 00-2.02 =  2,  1-2.04 =  2,  2-  
5.95 =  5, 195.96 = 4, 495.97 =  3, 99--6.00 =  1, 00 ---6.04 =  4, 516.05 =  5, 21 
 9.95 =  5, 99 9.96 =  6, 66-- 9.99 =  9, 1110.00 = 10, 00 10.01 =  7, 4310.02 =  6, 67--
-2.96 =  2, 48-2.98 =  2, 49-3.00 =  3, 00-3.02 =  2, 513.03 =  3,  13.04 =  2, 52-  
6.95 =  5, 396.96 =  6, 16---7.00 =  7, 00-7.02 =  6, 17-7.04 =  4, 767.05 =  5, 41 
-10.96 =  8, 37-10.98 =  9, 2210.99 =  7, 5711.00 = 11, 00---11.04 =  8, 38

M:C Series Table

The M\C chart shows what Series is generated by a "M:C" combination. The Series charts below shows the possible harmonic content in the frequency spectrum for each Series. For more complete tables of "M:C" and Series, see Synthesis: FM.

M \ C. _0.5___  __1____  __2____  __3____  __4____0.5  =  1:1 x½   1:1 x½   1:1 x½   1:1 x½   1:1 x½  1  =  2:1 x½   1:1      1:1      1:1      1:1   2  =  4:1 x½   2:1      1:1 x2   2:1      1:1 x2  3  =  6:1 x½   3:1      3:1      1:1 x3   3:1  4  =  8:1 x½   4:1      2:1 x2   4:1      1:1 x4  5  = 10:1 x½   5:1      5:2      5:2      5:1  6  = 12:1 x½   6:1      3:1 x2   2:1 x3   3:1 x2  7  = 14:1 x½   7:1      7:2      7:3      7:3  8  = 16:1 x½   8:1      4:1 x2   8:3      2:1 x4  9  = 18:1 x½   9:1      9:2      3:1 x3   9:4 10  = 20:1 x½  10:1      5:1 x2  10:3      5:2 x2 11  = 22:1 x½  11:1     11:2     11:3     11:4 12  = 24:1 x½  12:1      6:1 x2   4:1 x3   3:1 x4 13  = 26:1 x½  13:1     13:2     13:3     13:4 14  = 28:1 x½  14:1      7:1 x2  14:3      7:2 x2 15  = 30:1 x½  15:1     15:2      5:1 x3   3:1 x5 16  = 32:1 x½  16:1      8:1 x2  16:3      4:1 x4
For example, for M=3 and C=4, the Series is named "3:1".In the Series chart 3:1, we can see the Carrier C=4 position marked with "}".
Series_ 1_ 2_ 3_ 4_ 5_ 6_ 7_ 8_ 9_10_11_12_13_14_15_16_17_18_19_20_21_22_23_24_25_26_27_28_29_30_31_32 1:1  = ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║. ║ 2:1  = ║.  . ║.  . ║.  . ║.  . ║.  . ║.  . ║.  . ║.  . ║.  . ║.  . ║.  . ║.  . ║.  . ║.  . ║.  . ║.  3:1  = }. {.  . }. {.  . }. {.  . }. {.  . }. {.  . }. {.  . }. {.  . }. {.  . }. {.  . }. {.  . }. { 4:1  = }.  . {.  . }.  . {.  . }.  . {.  . }.  . {.  . }.  . {.  . }.  . {.  . }.  . {.  . }.  . {.  5:1  = }.  .  . {.  . }.  .  . {.  . }.  .  . {.  . }.  .  . {.  . }.  .  . {.  . }.  .  . {.  . }.  6:1  = }.  .  .  . {.  . }.  .  .  . {.  . }.  .  .  . {.  . }.  .  .  . {.  . }.  .  .  . {.  . }.  7:1  = }.  .  .  .  . {.  . }.  .  .  .  . {.  . }.  .  .  .  . {.  . }.  .  .  .  . {.  . }.  .  .  8:1  = }.  .  .  .  .  . {.  . }.  .  .  .  .  . {.  . }.  .  .  .  .  . {.  . }.  .  .  .  .  . {.  9:1  = }.  .  .  .  .  .  . {.  . }.  .  .  .  .  .  . {.  . }.  .  .  .  .  .  . {.  . }.  .  .  . 10:1  = }.  .  .  .  .  .  .  . {.  . }.  .  .  .  .  .  .  . {.  . }.  .  .  .  .  .  .  . {.  . }. 11:1  = }.  .  .  .  .  .  .  .  . {.  . }.  .  .  .  .  .  .  .  . {.  . }.  .  .  .  .  .  .  .  . {12:1  = }.  .  .  .  .  .  .  .  .  . {.  . }.  .  .  .  .  .  .  .  .  . {.  . }.  .  .  .  .  .  . 13:1  = }.  .  .  .  .  .  .  .  .  .  . {.  . }.  .  .  .  .  .  .  .  .  .  . {.  . }.  .  .  .  . 14:1  = }.  .  .  .  .  .  .  .  .  .  .  . {.  . }.  .  .  .  .  .  .  .  .  .  .  . {.  . }.  .  . 15:1  = }.  .  .  .  .  .  .  .  .  .  .  .  . {.  . }.  .  .  .  .  .  .  .  .  .  .  .  . {.  . }. 16:1  = }.  .  .  .  .  .  .  .  .  .  .  .  .  . {.  . }.  .  .  .  .  .  .  .  .  .  .  .  .  . {. 
The symbols "}" and "{" only differentiate between reflected Bands (or not).If "C" appears on any "}", then "{" will be a reflected Band (and vice-versa)."║" denotes where the non-reflected and reflected are on the same frequency.
Series_ 1_ 2_ 3_ 4_ 5_ 6_ 7_ 8_ 9_10_11_12_13_14_15_16_17_18_19_20_21_22_23_24_25_26_27_28_29_30_31_32 5:2  =  . }. {.  .  .  . }. {.  .  .  . }. {.  .  .  . }. {.  .  .  . }. {.  .  .  . }. {.  .  .  . } 7:2  =  . }.  .  . {.  .  .  . }.  .  . {.  .  .  . }.  .  . {.  .  .  . }.  .  . {.  .  .  . }.  .  9:2  =  . }.  .  .  .  . {.  .  .  . }.  .  .  .  . {.  .  .  . }.  .  .  .  . {.  .  .  . }.  .  . 11:2  =  . }.  .  .  .  .  .  . {.  .  .  . }.  .  .  .  .  .  . {.  .  .  . }.  .  .  .  .  .  . {. 13:2  =  . }.  .  .  .  .  .  .  .  . {.  .  .  . }.  .  .  .  .  .  .  .  . {.  .  .  . }.  .  .  . 15:2  =  . }.  .  .  .  .  .  .  .  .  .  . {.  .  .  . }.  .  .  .  .  .  .  .  .  .  . {.  .  .  . } 7:3  =  .  . }. {.  .  .  .  .  . }. {.  .  .  .  .  . }. {.  .  .  .  .  . }. {.  .  .  .  .  . }. { 8:3  =  .  . }.  . {.  .  .  .  .  . }.  . {.  .  .  .  .  . }.  . {.  .  .  .  .  . }.  . {.  .  . 10:3  =  .  . }.  .  .  . {.  .  .  .  .  . }.  .  .  . {.  .  .  .  .  . }.  .  .  . {.  .  .  .  . 11:3  =  .  . }.  .  .  .  . {.  .  .  .  .  . }.  .  .  .  . {.  .  .  .  .  . }.  .  .  .  . {.  . 13:3  =  .  . }.  .  .  .  .  .  . {.  .  .  .  .  . }.  .  .  .  .  .  . {.  .  .  .  .  . }.  .  . 14:3  =  .  . }.  .  .  .  .  .  .  . {.  .  .  .  .  . }.  .  .  .  .  .  .  . {.  .  .  .  .  . }. 16:3  =  .  . }.  .  .  .  .  .  .  .  .  . {.  .  .  .  .  . }.  .  .  .  .  .  .  .  .  . {.  .  . Series_ 1_ 2_ 3_ 4_ 5_ 6_ 7_ 8_ 9_10_11_12_13_14_15_16_17_18_19_20_21_22_23_24_25_26_27_28_29_30_31_32 9:4  =  .  .  . }. {.  .  .  .  .  .  .  . }. {.  .  .  .  .  .  .  . }. {.  .  .  .  .  .  .  . }. {11:4  =  .  .  . }.  .  . {.  .  .  .  .  .  .  . }.  .  . {.  .  .  .  .  .  .  . }.  .  . {.  .  . 13:4  =  .  .  . }.  .  .  .  . {.  .  .  .  .  .  .  . }.  .  .  .  . {.  .  .  .  .  .  .  . }.  . 15:4  =  .  .  . }.  .  .  .  .  .  . {.  .  .  .  .  .  .  . }.  .  .  .  .  .  . {.  .  .  .  .  . 11:5  =  .  .  .  . }. {.  .  .  .  .  .  .  .  .  . }. {.  .  .  .  .  .  .  .  .  . }. {.  .  .  . 12:5  =  .  .  .  . }.  . {.  .  .  .  .  .  .  .  .  . }.  . {.  .  .  .  .  .  .  .  .  . }.  . {. 13:5  =  .  .  .  . }.  .  . {.  .  .  .  .  .  .  .  .  . }.  .  . {.  .  .  .  .  .  .  .  .  . }. 14:5  =  .  .  .  . }.  .  .  . {.  .  .  .  .  .  .  .  .  . }.  .  .  . {.  .  .  .  .  .  .  .  . 16:5  =  .  .  .  . }.  .  .  .  .  . {.  .  .  .  .  .  .  .  .  . }.  .  .  .  .  . {.  .  .  .  . 13:6  =  .  .  .  .  . }. {.  .  .  .  .  .  .  .  .  .  .  . }. {.  .  .  .  .  .  .  .  .  .  .  . }15:7  =  .  .  .  .  .  . }. {.  .  .  .  .  .  .  .  .  .  .  .  .  . }. {.  .  .  .  .  .  .  .  . 16:7  =  .  .  .  .  .  . }.  . {.  .  .  .  .  .  .  .  .  .  .  .  .  . }.  . {.  .  .  .  .  .  . 

DX7 Modulation Index table

DX7 Modulator Output Level -converted to- Bessel components. See DX Supplement for more details. Bessel components are the amplitudes of the Carrier & SideBands but without any reflections. Amplitude values are in Percent (% values). All values below 1% have been excluded. 

OUT,  index,    J0,  J1,  J2,  J3,  J4,  J5,  J6,  J7,  J8, J9, J10, J11, J12, J13, J14,J15,J16,J17,J1899, 13.122731,  21,  -4, -22,  -2,  21,  15,  -9, -24, -16,  4,  22,  29,  27,  20,  13,  7,  4,  2,  1 98, 12.033598,   6, -22,  -9,  19,  19,  -7, -24, -18,   4, 23,  30,  27,  20,  12,   7,  3,  1,  1, 97, 11.034858, -16, -18,  13,  23,  -1, -23, -21,   1,  22, 31,  28,  20,  12,   7,   3,  1,  1, 96, 10.119009, -25,   1,  25,   9, -20, -24,  -4,  20,  31, 30,  22,  13,   7,   3,   1,  1, 95, 9.279172,  -15,  20,  20, -12, -27, -12,  15,  31,  32, 24,  15,   8,   4,   1,   1, 94, 8.509039,    4,  27,   2, -26, -21,   6,  29,  34,  27, 17,   9,   4,   2,   1, 93, 7.802823,   21,  20, -16, -29,  -6,  23,  35,  31,  20, 11,   5,   2,   1, 92, 7.15522,    30,   4, -29, -20,  12,  33,  35,  25,  14,  7,   3,   1, 91, 6.561366,   27, -14, -31,  -5,  26,  37,  31,  19,   9,  4,   1, 90, 6.016799,   16, -27, -25,  11,  36,  36,  25,  13,   6,  2,   1, 89, 5.517429,    0, -34, -12,  25,  40,  32,  19,   9,   3,  1, 88, 5.059505,  -16, -33,   3,  35,  39,  27,  14,   6,   2,  1, 87, 4.639586,  -29, -27,  17,  41,  36,  21,  10,   4,   1, 86, 4.254519,  -37, -16,  29,  43,  32,  16,   7,   2,   1, 85, 3.901411,  -40,  -3,  39,  43,  27,  12,   4,   1, 84, 3.57761,   -39,  10,  45,  40,  22,   9,   3,   1, 83, 3.280683,  -34,  23,  48,  36,  17,   6,   2, 82, 3.008399,  -26,  34,  49,  31,  13,   4,   1, 81, 2.758714,  -17,  42,  47,  27,  10,   3,   1, 80, 2.529752,   -6,  49,  45,  22,   8,   2, 79, 2.319793,    4,  54,  42,  18,   6,   1, 78, 2.12726,    15,  57,  38,  15,   4,   1, 77, 1.950706,   25,  58,  34,  12,   3,   1, 76, 1.788805,   35,  58,  30,  10,   2, 75, 1.640341,   43,  57,  27,   8,   2, 74, 1.5042,     51,  56,  23,   6,   1, 73, 1.379357,   58,  54,  20,   5,   1, 72, 1.264876,   64,  51,  17,   4,   1, 71, 1.159897,   69,  49,  15,   3, 70, 1.06363,    74,  46,  13,   2, 69, 0.975353,   78,  43,  11,   2, 68, 0.894403,   81,  40,   9,   1, 67, 0.820171,   84,  38,   8,   1, 66, 0.7521,     86,  35,   7,   1, 65, 0.689679,   88,  32,   6,   1, 64, 0.632438,   90,  30,   5,   1, 63, 0.579948,   92,  28,   4, 62, 0.531815,   93,  26,   3, 61, 0.487676,   94,  24,   3, 
60, 0.447201,   95,  22,   2, 59, 0.410085,   96,  20,   2, 58, 0.37605,    96,  18,   2, 57, 0.344839,   97,  17,   1, 56, 0.316219,   98,  16,   1, 55, 0.289974,   98,  14,   1, 54, 0.265907,   98,  13,   1, 53, 0.243838,   99,  12,   1, 52, 0.223601,   99,  11,   1, 51, 0.205043,   99,  10,   1,50, 0.188025,   99,   9, 49, 0.17242,    99,   9, 48, 0.15811,    99,   8, 47, 0.144987,   99,   7, 46, 0.132954,  100,   7, 45, 0.121919,  100,   6, 44, 0.1118,    100,   6, 43, 0.102521,  100,   5, 42, 0.094012,  100,   5, 41, 0.08621,   100,   4, 40, 0.079055,  100,   4, 
39, 0.072494,  100,   4, 38, 0.066477,  100,   3, 37, 0.06096,   100,   3, 36, 0.0559,    100,   3, 35, 0.051261,  100,   3, 34, 0.047006,  100,   2, 33, 0.043105,  100,   2, 32, 0.039527,  100,   2, 31, 0.036247,  100,   2, 30, 0.033238,  100,   2, 29, 0.03048,   100,   2, 28, 0.02795,   100,   1, 27, 0.02563,   100,   1, 26, 0.023503,  100,   1, 25, 0.021552,  100,   1, 24, 0.019764,  100,   1, 23, 0.018123,  100,   1, 22, 0.016619,  100,   1, 21, 0.01524,   100,   1, 20, 0.013975,  100,   1, 19, 0.011752,  100,   1, 18, 0.010776,  100,   1, 17, 0.009062,  100, 16, 0.00831,   100, 15, 0.00762,   100, 14, 0.006408,  100, 13, 0.005388,  100, 12, 0.004531,  100, 11, 0.00381,   100, 10, 0.003204,  100,  9, 0.002694,  100,  8, 0.002265,  100,  7, 0.001905,  100,  6, 0.001602,  100,  5, 0.001235,  100,  4, 0.000952,  100,  3, 0.000674,  100,  2, 0.000476,  100,  1, 0.000337,  100,  0, 0.000218,  100,
Compare this to classic waves (harmonic content in % as well).Freq#--   F,  2F,  3F,  4F,  5F,  6F,  7F,  8F,  9F, 10F, 11F, 12F, 13F, 14F, 15F, 16F, 17F, 18F, 19F, 20FSaw   : 100,  50,  33,  25,  20,  17,  14,  13,  11,  10,   9,   8,   8,   7,   7,   6,   6,   6,   5,   5Square: 100,   0,  33,   0,  20,   0,  14,   0,  11,   0,   9,   0,   8,   0,   7,   0,   6,   0,   5,   0Tri   : 100,   0,  11,   0,   4,   0,   2,   0,   1,   0,   1,   0,   1,   0,   0,   0,   0,   0,   0,   0


Algorithm Table

 
 
 
 
 
 
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