International
XR Workshop 2020
18-21 February, 2020
Victoria University of Wellington, New Zealand
Finished: The 2020 event is over please see the 2021 XR Workshop (takes place in Auckland)
Overview
Staff and students from the HCI Group and Computational Media Innovation Centre (CMIC) at Victoria University of Wellington, Empathic Computing Lab at University of Auckland, and HITLabNZ at University of Canterbury are organizing the International XR Workshop in Wellington, New Zealand from 18-21 February 2020 at NEC House, Level 3, 40 Taranaki St, Wellington, New Zealand.
The XR Workshop will combine taught lectures with hands-on project work with XR technology and HMDs (e.g. HTC Vive, Occulus Rift/Quest, Magic Leap, Hololens) and a variety of physiological sensors and input devices. Attendees will work in small groups to each complete an example project by the end of the week. This is a unique opportunity to learn how to develop XR applications from world leading experts in the field.
The XR workshop Theme for 2020 is:
Designing XR Applications for Entertainment and Games.
What will you learn?
An introduction to Virtual Reality, Augmented Reality, and Mixed Reality and XR technology
How to design good XR experiences
How to use the Unity game engine
How to program for different XR HMDs using Unity
Evaluation of XR experiences
XR research directions
Registration
Deadline: 31 January 2020 (CLOSED)
Form: https://tinyurl.com/xrworkshop2020
Cost:
Free for students. There is some funding available for travel and accommodation for students.
$300 NZD for non-students
Presenters
Joaquim Jorge, University of Lisbon, Portugal
Karan Singh, University of Toronto, Canada
Gerard Jounghyun Kim, University of Korea, Korea
Mark Billinghurst, University of Auckland, New Zealand / University of South Australia
Miriam Ross, Victoria University of Wellington
Byron Mallett, Victoria University of Wellington
Daniel Medeiros, CMIC, Victoria University of Wellington
Rafael dos Anjos, CMIC, Victoria University of Wellington
Lukas Stoecklein. CMIC, Victoria University of Wellington
James Everett, Weta Workshop
Terry Miller, Eight360
Jessica Manins, Beyond Studio
Kat Lintott and Jeff Jones, Wrestler
Phil Lamb, Mozilla
Schedule
17 February (Monday): travel to Wellington
18 February (Tuesday):
Invited Speaker #1: Approaches and Challenges to Virtual and Augmented Reality in Health Care and Rehabilitation (Joaquim Jorge)
Developing XR applications with Unity and MagicLeap
Project work
19 February (Wednesday):
Invited Speaker #2: Requirements for Usable Mobile XR (Gerard Kim)
UX Design for XR
Project work
20 February (Thursday):
Invited Speaker #3: Creative interaction in XR (Karan Singh)
Evaluating XR applications
Project work
21 February (Friday):
Invited Speaker #4: The Future of Tech Interaction: Empathic Computing (Mark Billinghurst)
Project work
Industry Presentations
Project Presentations and Demos
Travel home
Organizers
Workshop Organizers:
Craig Anslow - Victoria University of Wellington (Contact)
Mark Billinghurst - University of Auckland
Rob Lindeman - University of Canterbury
Joaquim Jorge - University of Lisbon
Siyun Thompson - Victoria University of Wellington
Extended Reality (XR)
Extended reality (XR) is a term referring to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. It includes representative forms such as augmented reality (AR), mixed reality (MR) and virtual reality (VR) and the areas overlapping. XR is a superset which includes the entire spectrum from "the complete real" to "the complete virtual" in the concept of reality–virtuality continuum.
Research Labs
Human Interface Technology Lab (HitLabNZ), Canterbury
Empathic Computing Lab, Auckland
Sponsors and Supporters
The workshop is sponsored and supported by the following organizations and companies: