Creating the WreckRace Reloaded Mountain Track really taught me a lot. After the mechanics were working properly I decided to make my first real attempt at optimizing a 3D scene in Unity.
How to get the most out of configuring lighting in Unity.
Covers Occlusion Culling baking, lighting settings, reflection settings, and more.
LOD (Level Of Detail) explained, how you can make a low detail 3D model in the far distance, saving huge on performance.
Batching explained in 1 minute.
January 2021 the Porsche gets a Gatling Gun, NOS and animations caused by damage taken.
When this site was created I had just finished creating the scripts, mechanics and scoring for the game. I decided to document the journey from here and cover each week what I've learnt to share with other beginners and hopefully help them.
PLEASE NOTE: I'm not trying to promote any other YouTube videos, I'm just listing ones that I used to create different elements of my project so far.
WreckRace Reloaded is the 3rd Iteration of my first ever VR game, created November 2020, for my first ever game Jam. https://kr4yz33.itch.io/wreckrace-the-practice-session