My overall LDT experience gave me a better understanding of theoretical foundations for practical development skills. It is important for me as a professional identity since I need to be prepared to be an academic researcher in the field.
My experiences introduced below range from e-learning modules, multimedia, training program design, learning module enhancement, and book developments to augmented reality applications. They are interconnected since they came from the theoretical foundation of learning design and technology. Detailed descriptions are provided for each section.
In each experience, I had to consider social, ethical, legal, and human issues. For example, to designing e-learning modules, I considered UDL principles to have better accessibility in my modules. Additionally, I asked my reviewers for feedback on whether there were ethical issues with my models. My practicum experience was also related to the module on the topic of ethical issues at Purdue.
The following of my experiences below introduce my overall LDT skills, ranging from video-creating and e-learning design & development to training development. Detailed narratives are introduced in each of the sections below.
This design module was developed based on the Dick & Carey model in EDCI572 (Learning Systems Design) course in Fall 2021.
In South Korea, software education (coding education) started as a regular curriculum in 2015, but this module was developed to supple the insufficient of teacher education.
The development of this e-learning design module is ongoing in the EDCI569 (Introduction to e-Learning) course in Spring 2022.
In South Korea, the Ministry of Education has been preparing to start AI education for K-12 as a regular/elective curriculum starting in 2025.
The objective of this e-learning module is to introduce it to in-service teachers who are still unfamiliar with AI education so that they can become familiar with AI education.
This video was developed by 2D animation in the EDCI566 (Educational Applications of Multimedia) course in Spring 2022.
This video project was developed and focused on multimedia principles and affective learning outcomes.
The objective of this digital storytelling is to introduce it to in-service teachers who are still unfamiliar with AI education so that they can become familiar with AI education.
This multimedia resource project has been developed by Google Websites in the EDCI566 (Educational Applications of Multimedia) course in Spring 2022.
This website project was developed and focused on UI/UX principles and multimedia principles.
The objective of this multimedia resource project is to introduce the areas of the textbook on AI education to in-service teachers in South Korea.
This video was developed for the further research of AI education.
This video introduces how to utilize the Google Teachable Machine to learn the concept of Supervised learning.
This video was developed for the further research of AI education.
This video introduces how to utilize the block-based programming tool, Scratch, with AI command blocks.
This video was developed in the EDCI569 (Introduction to e-Learning) course in Spring 2022.
In South Korea, AI education will start as a regular and elective curriculum in 2025. This video introduces the areas of the textbook on AI education for elementary education.
One of the program participants in 7 weeks of the virtual exchange program in Fall 2022
This video was created for the topic, make the SDGs reality, with three teammates at Purdue University Nagasaki University, and Kyoai Gajuen University.
Finalist in the AECT Design & Development Competition Award 2022
Client: NATO
with Samet BAYDAR (Team Old Boys), Mentor: Dr. Beth Oyarzun
My teammate and I designed a leadership training program considering NATO's context and using the SAM model. We enhanced the SAM model to the Iterative Learning Training Program (ILTP) model and applied it to our design.
Supervisor: Dr. Wanju Huang
Client: Ryan Wynkoop
This project was completed in the course of EDCI 573 (Instructional Development Practicum) in Spring 2023.
I worked with my client and analyzed and shared feedback on two learning modules at Purdue to enhance the overall quality. I contributed to preparing for the pilot testing for the modules. I left regular practicum reports and shared them with my client and supervisor (see the following evidence: shared folder).
This online learning module was designed and developed in the EDCI564 (Integration and Management of Technology for Learning) course in Summer 2023.
This online learning module is for pre-and in-service teachers who are interested in AI education.
The module is based on the SAMR model (Substitution/Augmentation/Modification/Redefinition) to enhance the learners' technology integration on the topic of AI.
The extended series of modules will be published on Brightspace.
Daegu Education Research Information Institute. (2018-2020)
My colleagues and I designed and developed textbooks related to Computer Science Education (known as Software Education in Korea) to support in-service teachers.
Published by ATIO. (2019)
My colleagues and I designed and developed textbooks related to unplugged education among computer science education activities.
Published by Young-jin. (2019)
My colleagues and I designed and developed textbook related to educational coding activity with robot "True-True" to support teachers who are willing to start coding activities with the educational robot, named "True-True."
The Contents for Teaching and Learning, Daegu Education Research Information Institute. (2018)
My colleagues and I designed and developed e-learning content introducing software education in South Korea.
Since the shape and size are different from the real thing in a textbook, I have developed an application that allows children to check the actual shape and size in virtual reality so that they do not misunderstand the three-dimensional shapes that they meet in a picture. (2017)
It was distributed free of charge to teachers nationwide.
Awarded 1st Class Prize by Minister of Education. (2017)
Selected as an Apple Distinguished Educator (ADE) from 2019 to the present.
Participated in the Educator’s Conference of ADE Institute 2019 Asia-Pacific in Australia. (2019)
Selected as a Microsoft Innovative Educator Expert (MIEE) from 2018 to the present.
Lectured on ‘Microsoft Digital Transformation in Education’ at Software Education Festival, Korea Foundation for the Advancement of Science & Creativity, Microsoft. (2019)