My design and development philosophy is grounded in the principles of Learning Design and Technology (LDT), emphasizing the seamless integration of theory and practice to create impactful, human-centered learning experiences. I view design as both a creative and analytical process—one that requires balancing technological innovation with pedagogical purpose. My approach combines instructional design models (e.g., ADDIE, SAM, and DBR) with evidence-based strategies to ensure accessibility, scalability, and learner engagement in both digital and physical learning environments.
My experience in design and development spans K–12, higher education, and community-based contexts, contributing to my professional identity as both a researcher and instructional designer. These experiences have allowed me to translate theoretical frameworks into practical solutions that advance teaching and learning. At the University of Alabama, I am currently developing AI-enhanced learning modules and digital supports for my courses in Instructional Technology Design (INTE 532) and Online Teaching and Learning (INTE 533), focusing on personalized feedback and interactive learner analytics. My work also extends beyond the classroom. I am collaborating with the Alabama–Korea Education and Economic Partnership (A-KEEP) to design AI-supported learning agents that enable learners to engage in personalized, conversational learning experiences. This project, tied to an internal research grant proposal (ARCS, University of Alabama), represents a strong connection between research, design, and community engagement.
AI Education Program for Elementary Students (Yu & Huang, 2024)
: Designed and piloted a machine learning (ML) platform-based AI education program that introduces young learners to AI concepts through interactive simulations and hands-on experimentation. The project demonstrated the feasibility of translating ML theory into accessible K–12 pedagogy.
VR/AR Mathematics Learning Application (Government Recognition, South Korea)
: Co-developed a mobile-based AR/VR application for mathematics instruction, awarded by the Korean Ministry of Education for its contribution to advancing digital learning accessibility and engagement.
Ti-BOT Project (Purdue University)
: Applied Design-Based Research (DBR) to co-design and refine an AI chatbot (“Ti-BOT”) that supports student reflection and learning management in higher education. The project illustrates my ability to bridge design research and practical tool development.
Across all projects, I prioritize ethical and inclusive design by incorporating Universal Design for Learning (UDL) principles, ensuring accessibility and usability for diverse learners. I also actively address issues related to data privacy, algorithmic bias, and learner agency when developing AI-based educational tools. Feedback from students, instructors, and collaborators continually informs my iterative design process, ensuring that learning technologies are both effective and responsible.
Instructional design (ADDIE, SAM, DBR)
AI- and ML-integrated learning environments
Learning analytics and feedback system design
E-learning authoring tools (Articulate 360, Camtasia, Captivate)
Multimedia production and content development
AR/VR-based educational applications
Usability testing and learner experience evaluation
This design module was developed based on the Dick & Carey model in EDCI572 (Learning Systems Design) course in Fall 2021.
In South Korea, software education (coding education) started as a regular curriculum in 2015, but this module was developed to supple the insufficient of teacher education.
The development of this e-learning design module is ongoing in the EDCI569 (Introduction to e-Learning) course in Spring 2022.
In South Korea, the Ministry of Education has been preparing to start AI education for K-12 as a regular/elective curriculum starting in 2025.
The objective of this e-learning module is to introduce it to in-service teachers who are still unfamiliar with AI education so that they can become familiar with AI education.
This video was developed by 2D animation in the EDCI566 (Educational Applications of Multimedia) course in Spring 2022.
This video project was developed and focused on multimedia principles and affective learning outcomes.
The objective of this digital storytelling is to introduce it to in-service teachers who are still unfamiliar with AI education so that they can become familiar with AI education.
This multimedia resource project has been developed by Google Websites in the EDCI566 (Educational Applications of Multimedia) course in Spring 2022.
This website project was developed and focused on UI/UX principles and multimedia principles.
The objective of this multimedia resource project is to introduce the areas of the textbook on AI education to in-service teachers in South Korea.
This video was developed for the further research of AI education.
This video introduces how to utilize the Google Teachable Machine to learn the concept of Supervised learning.
This video was developed for the further research of AI education.
This video introduces how to utilize the block-based programming tool, Scratch, with AI command blocks.
This video was developed in the EDCI569 (Introduction to e-Learning) course in Spring 2022.
In South Korea, AI education will start as a regular and elective curriculum in 2025. This video introduces the areas of the textbook on AI education for elementary education.
One of the program participants in 7 weeks of the virtual exchange program in Fall 2022
This video was created for the topic, make the SDGs reality, with three teammates at Purdue University Nagasaki University, and Kyoai Gajuen University.
Finalist in the AECT Design & Development Competition Award 2022
Client: NATO
with Samet BAYDAR (Team Old Boys), Mentor: Dr. Beth Oyarzun
My teammate and I designed a leadership training program considering NATO's context and using the SAM model. We enhanced the SAM model to the Iterative Learning Training Program (ILTP) model and applied it to our design.
Supervisor: Dr. Wanju Huang
Client: Ryan Wynkoop
This project was completed in the course of EDCI 573 (Instructional Development Practicum) in Spring 2023.
I worked with my client and analyzed and shared feedback on two learning modules at Purdue to enhance the overall quality. I contributed to preparing for the pilot testing for the modules. I left regular practicum reports and shared them with my client and supervisor (see the following evidence: shared folder).
This online learning module was designed and developed in the EDCI564 (Integration and Management of Technology for Learning) course in Summer 2023.
This online learning module is for pre-and in-service teachers who are interested in AI education.
The module is based on the SAMR model (Substitution/Augmentation/Modification/Redefinition) to enhance the learners' technology integration on the topic of AI.
The extended series of modules will be published on Brightspace.
Daegu Education Research Information Institute. (2018-2020)
My colleagues and I designed and developed textbooks related to Computer Science Education (known as Software Education in Korea) to support in-service teachers.
Published by ATIO. (2019)
My colleagues and I designed and developed textbooks related to unplugged education among computer science education activities.
Published by Young-jin. (2019)
My colleagues and I designed and developed textbook related to educational coding activity with robot "True-True" to support teachers who are willing to start coding activities with the educational robot, named "True-True."
The Contents for Teaching and Learning, Daegu Education Research Information Institute. (2018)
My colleagues and I designed and developed e-learning content introducing software education in South Korea.
Since the shape and size are different from the real thing in a textbook, I have developed an application that allows children to check the actual shape and size in virtual reality so that they do not misunderstand the three-dimensional shapes that they meet in a picture. (2017)
It was distributed free of charge to teachers nationwide.
Awarded 1st Class Prize by Minister of Education. (2017)
Selected as an Apple Distinguished Educator (ADE) from 2019 to the present.
Participated in the Educator’s Conference of ADE Institute 2019 Asia-Pacific in Australia. (2019)
Selected as a Microsoft Innovative Educator Expert (MIEE) from 2018 to the present.
Lectured on ‘Microsoft Digital Transformation in Education’ at Software Education Festival, Korea Foundation for the Advancement of Science & Creativity, Microsoft. (2019)