2022 - 2023
What's better for an MTG lover than to play with cards? Make some! As the whole class was tasked to create a pretend MTG collaboration with the Final Fantasy license, we had to assign each person tasks. As the only one having really played the game, and despite being terrified of responsibilities, I took on the role of Lead Game Designer.
My main role was to create cards that would combine well with Magic color definition and what was logical with Final Fantasy's worldbuilding and lore. In this mindset, I had to communicate a lot with the Lead Narrative Design and Final Fantasy enthusiast, as well as answer a lot of questions regarding MTG. It challenged me both mentally and physically, shook my self confidence, but I feel like I have gotten growth out of it, and in regards of my personal knowledge.
Only one week to make a game? Or try to, at least. And we jumped into it right away.
This was a group project. On there, I worked on the light worldbuilding, but mostly on names. After all, the whole project was about puns and play-on-words, enough to shoot several fits of hysterical laughter between the different group members.
As a year-long group project, Crimson Blade was the most draining but also the most rewarding in terms of learning experience. In this one, I was tasked with worldbuilding, lore, dialogue redaction and the map.
Even thought we weren't able to fit all of our work in the game during the limited time we had, we managed to show some uniqueness in the project and implement lore in game mechanics.
This one wins hands down the prize of "most awful to do alone" project of this year. We were tasked to pick a game that had not had a follow up or a remake since about 10 years. I picked Journey.
The overall concept of the game was not hard to redo, but all of the visual aspect were the hardest to do. I managed to set aside my panic to ask for help with those visual assets.
The funniest duo project we had this year. We had to create a unique weapon and its reload, and we were fairly free creatively, so my duo and I went crazy on it.
In this, I did the general theoretical mechanisms and my duo brought it to life with his drawings, adding his own touches and ideas.