Other Board Games Night

Other Board Games Night

Members may bring any board game that they believe other members will enjoy playing.


Go (game)

From Wikipedia, the free encyclopedia

Go ("weiqi" in Chinese, "baduk" in Korean), is an ancient board game for two players that originated in China more than 2,000 years ago. The game is noted for being rich in strategy despite its relatively simple rules (see Rules of Go).

The game is played by two players who alternately place black and white stones on the vacant intersections (called "points") of a grid of 19×19 lines. Once placed on the board, stones cannot be moved. If they are surrounded by the opponent's stones, they are captured and removed from the board. The object of the game is to surround a larger portion of the board than the opponent. When a game concludes, the controlled points (territory) are counted along with captured stones or your own stones (depending on the rule-set) and a predetermined compensation ("komi") to determine who has more points. Games may also be won by resignation.

Placing stones close together usually helps them support each other and avoid capture, while placing stones far apart creates influence across more of the board. Part of the strategic difficulty of the game stems from finding a balance between these types of conflicting interests. Players strive to serve both defensive and offensive purposes and choose between tactical urgency and strategic plans. At its basis, the game is one of simple logic, while in advanced play the game involves complex heuristics and tactical analysis. Beginning players first learn the simple mechanics of how stones interact, while intermediate students learn concepts such as initiative ("sente"), influence, and the proper timing of moves.

Go originated in ancient China sometime before the 3rd century BC (exactly when is unknown), by which time it was already a popular pastime, as indicated by a reference to the game in the Analects of Confucius. Archaeological evidence shows that the early game was played on a board with a 17×17 grid, but by the time that the game spread to Korea and Japan in about the 5th and 7th centuries respectively, the boards with a 19×19 grid had become standard.

The game is most popular in East Asia. An estimate done in 2003 places the number of Go players worldwide at approximately 27 million.[2] Go reached the West through Japan, which is why it is commonly known internationally by its Japanese name, and why terms for common go concepts are commonly Japanese in origin. The full Japanese name igo is derived from its Chinese name weiqi, which roughly translates as "board game of surrounding."[nb 1]


From Wikipedia, the free encyclopedia

Mancala is a family of board games played around the world, sometimes called "sowing" games, or "count-and-capture" games, which describes the game-play. Mancala games play a role in many African and some Asian societies comparable to that of chess in the West, or the game of Go in Eastern Asia. The list of mancala games best known in the Western world includes Kalah and Oware. Other games are Congkak, Omweso, Ünee tugaluulakh, Bao, Sungka and Igisoro.

The word mancala comes from the Arabic word naqala meaning literally "to move." There is no one game with the name mancala; instead mancala is a type, or designation, of game. This word is used in Syria, Lebanon, and Egypt, but is not consistently applied to any one game.

In the USA, however, "mancala" is often used as a synonym for the game Kalah.



COERCEO™ is a strategic board game that is played between two players.

The objective of the game is to capture all of the opponent's pieces. When a piece is captured, it is removed from the board.

COERCEO has only a few basic game rules that can be mastered in just a couple of minutes.

The COERCEO board consists of 19 board tiles, each tile having 6 sides (hexagonal shape). A tile has 6 alternating black and white triangles marked on them. The 19 board tiles placed against each other make up the COERCEO modular game board. Each player starts with 18 identical game pieces which represent them on the board. Each game piece is shaped like a three sided pyramide also known as a tetrahedron shape. All game pieces have the same playing capabilities, which are moving and enclosing pieces from the opponent.

The COERCEO board gets smaller during the game when tiles are taken away from the board. This means that the opponent is never far away.

COERCEO has won the Mensa Select award in 2012.


List of Tom's games:

For Sale – Short bidding game for 3-6 players

Yinsh – 2-player strategy game that is a cross between Othello and Five in a Row

Dvonn – 2-player strategy game

Ticket to ride – Railroad game for 2-5 players that won Game of Year award in 2004

Settlers of Catan – 3-4 player trading and building game that is a good introduction to Euro-style board games