Tsubame Derura
Talent: Silent Wing
For every enemy within (1, 2, 2, 3) spaces, ATK and SKILL are increased by (2, 4, 6, 8)%, up to (6, 12, 18, 24)%.
At the end of action, if no damage has been dealt or taken, and there are no enemies within 2 rings, gain [Hide]: "Cannot be targeted by enemy's normal attacks or be chosen as the target of a skill. Cannot be dispelled. This effect wears off after taking or dealing damage or if there is an enemy within 1 space." Gaining [Hide] via this Talent has a cooldown of (4, 3, 3, 2) turns.
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Clear Time Rift 3-6 with Tsubame
Honor: Level 15 Intimacy + Clear Time Rift 3-1 Elite with Tsubame
Toughness: Level 23 Intimacy + Complete GoF4 - "King of the Kitchen Contest: Battle 4" with Maiya's help
Strength: Level 25 Intimacy + Complete GoF5 - "King of the Kitchen Contest: Battle 5" with Florentia's help
Level 70 Max Stats
Shadow: 3891HP|533ATK|240INT|250DEF|257MDEF|336SKILL
Ranger: 3442HP|533ATK|240INT|230DEF|313MDEF|261SKILL
Soldier Bonus
10%HP|40%ATK|10%DEF|40%MDEF
Awakening: Killing Machine
Cost: 3 / CD: 4 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks a single enemy, dealing 1.4x damage. Critical hit rate is increased by 20%. When successfully defeating an enemy, may move 2 blocks after battle. After ending action, if there are no enemies within 2 rings, then this unit will gain [Hide]: "Cannot be targeted by enemy's normal attacks or be chosen as the target of a skill. Lasts 1 turn. Cannot be dispelled. This effect wears off after taking or dealing damage or if there is an enemy within 1 space."
Classes & Soldiers
Starting Class: Bandit
Soldiers: Thief
Assassin Class: Ninja → Shadow
Soldiers: Ambusher, Kunoichi → Bandit, Mist Dancer
Archer Class: Sniper → Ranger
Soldiers: Ballista, Sharpshooter → Elf Master, Demon Hunter
Infantry Class: Swordsman
Soldiers: Elite Infantry, Elite Cavalry
Training Ground Soldiers: Shinobi, Earth Elf Knight, Catapult
Bandit
Shadow Raid Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and deals 1.3x damage.
Backstab Cost: 1
[Passive] When actively attacking and entering combat, if the target unit's health is 100%, deal fixed damage once before combat. (Damage is 2x Hero's ATK)
Ninja
Smoke Cost: 1
[Passive] When actively entering combat, 30% chance to reduce all damage taken by 30% after battle. Lasts 1 turn.
Sniper
Snare Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Effective against Fliers. After battle, reduce enemy's mobility by 1. Lasts 1 turn. Cannot be dispelled.
Swordsman
DEF Intimidate Cost: 2
[Passive] At the end of action, DEF-15% to all enemy units within 2 squares. Lasts 1 turn.
Shadow
Instant Flash Cost: 1
[Passive] When HP>90%, if SKILL is higher than the enemy's before entering battle, this unit will attack first.
Shadow Steal Cost: 2 / CD: 2 / Range: 7 / Span: Line
[Active] Teleports unit to the furthest space in this skill's range. Steals 1 random buff from each enemy unit passed through in this manner.
Ranger
Quick Step Cost: 2 / CD: 2 / Range: Self / Span: Single
[Assist] After use, increase skill by 30%. Lasts 2 turns. After use may move another 2 blocks and attack.
Ninjutsu Cost: 1
[Passive] All passable terrain are treated as "Plains". If the terrain increases DEF, ATK increases by the same value.
Heart Bond
Level 4
Shadow: When attacking and entering battle, damage taken -10%.
Ranger: When attacked by an enemy with debuffs, damage taken -10%.
Level 7
Shadow: When attacked and entering battle, damage dealt +10%.
Ranger: When unit HP > 80%, critical damage +10%.
Level 10
+5% All Hero's Stats