Florentia Justice
Talent: Imperial Conquest
When unit HP is 100%, soldier stats aside from HP are increased by (10, 15, 20, 25)%. At the start of each battle, gain (2, 3, 4, 5) [Battle Strategies]. After taking action, if this unit has a special effect from a "Fusion Buff", gain 2 [Battle Strategies]. Can save up to 10.
Before ending action, this unit may use one Stratagem skill:
[Battle Support]: Cost 1, Range 4. Recover 70% of target unit's soldier HP while also increasing soldier ATK by 10%.
[Rush]: Cost 2, Range 4. Increase target unit's movement equal to 5-that unit's base movement.
[Sudden Strike]: Cost 5, Range 4. Allow target unit to act again.
Bond Requirements
Defense: Complete GoF with Tsubame's help.
Attack: Complete GoF with Licorice's help.
Level 70 Max Stats
Tactician: 2944HP|312ATK|557INT|228DEF|295MDEF|80SKILL
Imperial Chancellor: 2813HP|260ATK|591INT|211DEF|295MDEF|80SKILL
Soldier Bonus
40%HP|15%ATK|35%DEF|20%MDEF
Awakening: Resounding Might
Cost: 3 / CD: 5 / Range: 6 / Span: 3 Lines
[Magic Damage] When used, gain 1 [Battle Strategy]. Attack enemy units along 3 lines, dealing 0.3x AoE damage and inflicting 1 random debuff. Also recover HP of ally units in range equal to 3x Caster's INT and dispel 1 debuff. If this skill hits at least 2 enemies, gain 1 extra [Battle Strategy].
Classes & Soldiers
Starting Class: Scholar
Soldiers: Holy
Holy Class: Mage Warrior → Tactician
Soldiers: Inquisitor, Monk → Bishop, Exorcist
Mage Class: Archmage → Imperial Chancellor
Soldiers: Thaumaturge, Elf → Wizard, Elf Master
Lancer Class: General
Soldiers: Amazon, Elite Lancer
Training Ground Soldiers: Amazon Champion, Sky Archer, Forest Priest
Scholar
Heal Cost: 1 / CD: 0 / Range: 2 / Span: Single
[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
Shield Cost: 1 / CD: 1 / Range: 3 / Span: Single
[Assist] Active use. Target unit gains DEF+20%, as well as immunity to DEF/MDEF Down and "Cannot be healed". Lasts 2 turns.
Mage Warrior
Mass Attack Cost: 2 / CD: 2 / Range: 3 / Span: 3
[Assist] Active skill. Units in range gain ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.
Archmage
Winning Strategy Cost: 1
[Passive] When an enemy unit dies, this unit gains 1 [Battle Strategy], and increase all ally soldier stats aside from HP by 2% (up to 10%).
General
Endure Cost: 1
[Passive] When entering combat, DEF+7%.
Tactician
Iron Wall Cost: 1
[Passive] When HP>90%, DEF/MDEF+10%.
Strategic Regroup Cost: 2 / CD: 2 / Range: 3 / Span: 3
[Assist] Active use. Recover multiple ally units' HP in range equal to 3x Caster's INT and dispels 1 debuff. They also gain the buff: "After battle, recover 30% soldier HP." Lasts 2 turns.
Imperial Chancellor
Mass Resist Cost: 2 / CD: 2 / Range: 3 / Span: 3
[Assist] Active skill. Units in range gain MDEF+30%, as well as immunity to stun, "Cannot be buffed", and mobility reduction effects. Lasts 2 turns.
Chaotic Strategy Cost: 2 / CD: 2 / Range: 3 / Span: 1
[Magic Damage] Directly deals 0.25x magic damage to one enemy unit, dispelling 2 buffs and causing that unit's soldiers to be unable to attack. Lasts 1 turn. This effect cannot be dispelled.
Heart Bond
Level 4
Tactician: When unit HP is 100%, damage taken -10%.
Imperial Chancellor: When unit's HP > 80%, chance of being critically hit -10%.
Level 7
Tactician: When unit HP is 100%, damage dealt +10%.
Imperial Chancellor: AoE damage dealt +10%.
Level 10
+5% All Hero's Stats