Florentia Justice

Talent: Imperial Conquest

When unit HP is 100%, soldier stats aside from HP are increased by (10, 15, 20, 25)%. At the start of each battle, gain (2, 3, 4, 5) [Battle Strategies]. After taking action, if this unit has a special effect from a "Fusion Buff", gain 2 [Battle Strategies]. Can save up to 10.

Before ending action, this unit may use one Stratagem skill:

[Battle Support]: Cost 1, Range 4. Recover 70% of target unit's soldier HP while also increasing soldier ATK by 10%.

[Rush]: Cost 2, Range 4. Increase target unit's movement equal to 5-that unit's base movement.

[Sudden Strike]: Cost 5, Range 4. Allow target unit to act again.

Bond Requirements

  • Defense: Complete GoF with Tsubame's help.

  • Attack: Complete GoF with Licorice's help.

Level 70 Max Stats

  • Tactician: 2944HP|312ATK|557INT|228DEF|295MDEF|80SKILL

  • Imperial Chancellor: 2813HP|260ATK|591INT|211DEF|295MDEF|80SKILL

Soldier Bonus

  • 40%HP|15%ATK|35%DEF|20%MDEF

Awakening: Resounding Might

Cost: 3 / CD: 5 / Range: 6 / Span: 3 Lines

[Magic Damage] When used, gain 1 [Battle Strategy]. Attack enemy units along 3 lines, dealing 0.3x AoE damage and inflicting 1 random debuff. Also recover HP of ally units in range equal to 3x Caster's INT and dispel 1 debuff. If this skill hits at least 2 enemies, gain 1 extra [Battle Strategy].

Classes & Soldiers

Starting Class: Scholar

Soldiers: Holy

Holy Class: Mage Warrior → Tactician

Soldiers: Inquisitor, Monk → Bishop, Exorcist

Mage Class: Archmage → Imperial Chancellor

Soldiers: Thaumaturge, Elf → Wizard, Elf Master

Lancer Class: General

Soldiers: Amazon, Elite Lancer

Training Ground Soldiers: Amazon Champion, Sky Archer, Forest Priest

Scholar

Heal Cost: 1 / CD: 0 / Range: 2 / Span: Single

[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.

Shield Cost: 1 / CD: 1 / Range: 3 / Span: Single

[Assist] Active use. Target unit gains DEF+20%, as well as immunity to DEF/MDEF Down and "Cannot be healed". Lasts 2 turns.

Mage Warrior

Mass Attack Cost: 2 / CD: 2 / Range: 3 / Span: 3

[Assist] Active skill. Units in range gain ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.

Archmage

Winning Strategy Cost: 1

[Passive] When an enemy unit dies, this unit gains 1 [Battle Strategy], and increase all ally soldier stats aside from HP by 2% (up to 10%).

General

Endure Cost: 1

[Passive] When entering combat, DEF+7%.

Tactician

Iron Wall Cost: 1

[Passive] When HP>90%, DEF/MDEF+10%.

Strategic Regroup Cost: 2 / CD: 2 / Range: 3 / Span: 3

[Assist] Active use. Recover multiple ally units' HP in range equal to 3x Caster's INT and dispels 1 debuff. They also gain the buff: "After battle, recover 30% soldier HP." Lasts 2 turns.

Imperial Chancellor

Mass Resist Cost: 2 / CD: 2 / Range: 3 / Span: 3

[Assist] Active skill. Units in range gain MDEF+30%, as well as immunity to stun, "Cannot be buffed", and mobility reduction effects. Lasts 2 turns.

Chaotic Strategy Cost: 2 / CD: 2 / Range: 3 / Span: 1

[Magic Damage] Directly deals 0.25x magic damage to one enemy unit, dispelling 2 buffs and causing that unit's soldiers to be unable to attack. Lasts 1 turn. This effect cannot be dispelled.

Heart Bond

Level 4

  • Tactician: When unit HP is 100%, damage taken -10%.

  • Imperial Chancellor: When unit's HP > 80%, chance of being critically hit -10%.

Level 7

  • Tactician: When unit HP is 100%, damage dealt +10%.

  • Imperial Chancellor: AoE damage dealt +10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides