Sissy White
(Estimated Global Release: 2021/7/1)
Talent: Plutocrat
All soldier stats aside from HP +(10, 13, 16, 20)%. At the start of a turn, gain (1, 1, 1, 2) [War Tokens], can store up to 10. After ending action, can cast one summon skill ([Summon Mercenary - Lancer], [Summon Mercenary - Infantry], or [Summon Mercenary - Cavalry]), with a 2-turn cooldown on summoning.
There may only be one mercenary on the map at a time.
[Summon Mercenary - Lancer]: Costs 2 tokens. Has [Block] and [Lance Phalanx].
[Summon Mercenary - Infantry]: Costs 2 tokens. Has [Roar] and [ATK Command].
[Summon Mercenary - Cavalry]: Costs 2 tokens. Has [Smash] and [Blast].
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Sissy White reaches level 30.
Honor: Level 15 Intimacy + Complete Time Rift Elite 3-1 with Sissy White.
Toughness: Level 23 Intimacy + Clear GoF: "An Unexpected Acquisition!" with Almeda's help.
Strength: Level 25 Intimacy + Help Alustriel clear her GoF5: "Final Wish".
Level 70 Max Stats
Tactician: 3806HP|305ATK|476INT|282DEF|362MDEF|80SKILL
Hermit: 3806HP|280ATK|476INT|262DEF|340MDEF|93SKILL
Soldier Bonus
30%HP|20%ATK|35%DEF|15%MDEF
Awakening: Trade War Strategy
Cost: 3 / CD: - / Range: - / Span: -
[Passive] Any time a summoned unit dies, gain 1 [War Token].
[Active] Choose one effect:
[All Eggs in One Basket]: [Active] Costs 5 [War Tokens]. Restore 100% of a target's life, as well as grant ATK, INT, DEF+30%, Damage Dealt+10%. Lasts 1 turn. If this target has already moved, then they may act again. Set the cooldown of Trade War Strategy to 2 turns.
[Long-term Investment]: [Active] Costs 1 [War Token], restore 2x INT HP to one ally, and grant [Investment]: "At the start of a turn, gain 1 random buff, and for every defeated enemy, the unit that granted this buff gains 2 [War Tokens]. Lasts 3 turns." [Investment] cannot be immunized or dispelled.
Classes & Soldiers
Starting Class: Scholar
Soldiers: Holy
Training Ground Soldiers: Shrine Maiden, Forest Priest, Heavy Centurion, Firebrand Sniper
Scholar
Heal Cost: 1 / CD: 0 / Range: 2 / Span: Single
[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
Bounty Cost: 1 / CD: - / Range: All / Span: Single
[Active] Cause enemy to gain "Damage Taken+10%". Cannot be immunized or dispelled. Costs 2 [War Tokens].
Mage Warrior
Mass Heal Cost: 2 / CD: 1 / Range: 3 / Span: 3
[Heal] Active use. Heals allies within range for 3x Caster's INT and dispel 1 debuff on each.
Summoner
Holy Word Cost: 2 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. After battle, heals friendly unit with the lowest HP (4x Caster's INT).
Tactician
Precaution Cost: 1
[Passive] When attacking and entering battle, DEF+12%.
Inspire Cost: 2 / CD: - / Range: Self / Span: 3
[Assist] Active use. Restore 2x INT HP to multiple targets in range, dispel 1 debuff, grant movement+1, and immunize against mobility down effects. Lasts 2 turns. For summoned units, also grant Damage Dealt+20%. Lasts 2 turns. Costs 3 [War Tokens].
Hermit
Mass Attack Cost: 2 / CD: 2 / Range: 3 / Span: 3
[Assist] Active skill. Units in range gain ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.
Lay Off Cost: 2 / CD: - / Range: 4 / Span: 1
[Active] Lay offs one enemy unit's soldiers. Cannot be immunized. Costs 3 [War Tokens].
Heart Bond
Level 4
Tactician: When unit HP is 100%, damage taken-10%.
Hermit: AoE damage taken-10%.
Level 7
Tactician: When unit HP is 100%, damage dealt+10%.
Hermit: When actively attacking and entering battle, soldier damage dealt+20%.
Level 10
+5% All Hero's Stats