Almeda

Talent: Quip Master

At the end of action, deal 1 random debuff* to (1, 1, 2, 2, 3, 4) enemy units within (3, 3, 3, 4, 4, 4) blocks. Also heal the allied unit with the lowest HP for (1, 1.3, 1.6, 1.9, 2.2, 2.5)x Almeda's INT.

*Debuff list:

  • 1-2*: ATK/INT -10%, DEF -10%, MDEF -15%, Damage dealt -10%, Damage taken +10%.
  • 3-4*: ATK/INT -15%, DEF -15%, MDEF -20%, Damage dealt -15%, Damage taken +15%.
  • 5-6*: ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken +20%.

Bond Requirements

  • Defense: Help Chris clear her GoF3
  • Attack: Help Cherie clear her GoF7

Level 70 Max Stats

  • Oracle: 3182HP|306ATK|483INT|226DEF|403MDEF|80SKL
  • Martyr: 3332HP|306ATK|483INT|245DEF|394MDEF|80SKL

Soldier Bonus

  • 20%HP|10%ATK|30%DEF|35%MDEF

Special Equipment: ■■■■

Weapon: 583HP|85INT

INT +10%. After attacking and dealing damage*, enemy movement -1 and cannot guard. Last 1 turn.

*This effect works with AoE spells

Awakening: Roast

Cost: 3 / CD: 5 / Range: Self / Span: 4

[Assist] Active use. Heals multiple allies in range for 3x user's INT and grants [Quip]: "After taking action, inflict 1 random debuff on 2 enemy units within 4 blocks." Lasts 2 turns.

Classes & Soldiers

Starting Class: Acolyte → Sister

Soldiers: Holy → Archer

Holy Class: Bishop → Oracle

Soldiers: Thaumaturge, Paladin → Wizard, Templar Knight

Holy Class: Saint → Martyr

Soldiers: Inquisitor, Elf → Bishop, High Elf

Holy Class: Priest

Soldiers: Witch, Kunoichi

Training Ground Soldiers: Sky Archer, Mist Dancer, Forest Priest

Acolyte

Heal Cost: 1 / CD: 0 / Range: 2 / Span: Single

[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.

Sister

Shield Cost: 1 / CD: 1 / Range: 3 / Span: Single

[Assist] Active use. Target unit gains DEF+20%, as well as immunity to DEF/MDEF Down and "Cannot be healed". Lasts 2 turns.

Bishop

Meditation Cost: 1

[Passive] When HP>90%, INT/MDEF+10%.

Saint

Holy Word Cost: 2 / CD: 1 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. After battle, heals friendly unit with the lowest HP (4x Caster's INT).

Priest

Resist Cost: 1 / CD: 1 / Range: 3 / Span: Single

[Assist] Active skill. Target unit gains MDEF+30%, as well as immunity to stun, "Cannot be buffed", and mobility reduction effects. Lasts 2 turns.

Oracle

Mass Heal Cost: 2 / CD: 1 / Range: 3 / Span: 3

[Heal] Active use. Heals allies within range for 3x Caster's INT and dispel 1 debuff on each.

Dragon Blow Cost: 2 / CD: 5 / Range: 5 / Span: 3 Lines

[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x times AoE damage. Effective against Demons. Also dispels 1 random buff on targets.

Martyr

Tornado Cost: 2 / CD: 3 / Range: 3 / Span: 3

[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Effective against fliers. Inflicts ATK/INT-20%. Lasts 2 turns.

Ultimate Quip Cost: 2 / CD: 5 / Range: 3 / Span: 3

[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Dispels 1 random buff on each target and adds 1 random debuff*.

*ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%.

Heart Bond

Level 4

  • Oracle: When at 100% HP, damage taken -10%.
  • Martyr: When HP > 80%, chance of critically hit -10%.

Level 7

  • Oracle: When actively attacking and entering battle, damage dealt +10%.
  • Martyr: AoE damage dealt +10%.

Level 10

  • +5% All Hero's Stats