Sage of the Trees


Talent: Guardian of the World

When there are allies within (1, 2, 2, 3) spaces, INT + (10, 13, 16, 20)%.

This unit does not suffer melee combat penalties. When this hero dies, dispel all debuffs for allies within (3, 4, 4, 5) spaces. All affected tiles also gain the effect [Dazzling Light]: "If an enemy unit with the movement type [Flying], [Cavalry], or 'all terrains are considered grasslands' move onto this tile, they expend 1 extra point of movement. When allied units with the movement type [Infantry] and [Aquatic] move onto this tile, they may move 2 blocks after attacking."

Bond Requirements

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Clear Time Rift 3-6 with Sage of the Trees.

  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 Elite with Sage of the Trees.

  • Toughness: Level 23 Intimacy + Complete GoF4 - “To Meet Again” with Knight of Mystery's help.

  • Strength: Level 25 Intimacy + Complete GoF5 - "The Future" with Listell's help.

Level 70 Max Stats

  • Wizard: 3279HP|256ATK|544INT|250DEF|370MDEF|92SKILL

  • Great Sage: 3279HP|307ATK|544INT|250DEF|348MDEF|92SKILL

Soldier Bonus

  • 20%HP|15%ATK|35%DEF|30%MDEF

Awakening: Wave Whisper

Cost: 3 / CD: 5 / Range: 5 / Span: 3 Lines

[Command] Allies within 2 blocks gain -30% chance of being critically hit, -15% ranged damage taken, and received heals +15%.

[Magic Damage] Attacks enemies along 3 lines, dealing 0.36x damage, and pushes back the targets 2 blocks. All tiles that are hit also gain [Dazzling Light]: "If an enemy unit with the movement type [Flying], [Rider], or 'all terrains are considered grasslands' move onto this tile, they expend 1 extra point of movement. When allied units with the movement type [Infantry] and [Aquatic] move onto this tile, they may move 2 blocks after attacking."

Starting Class: Mage

Soldiers: Warlock

Mage Class: Archmage → Wizard

Soldiers: Thaumaturge, Elite Lancer → Wizard, Vanguard Lancer

Holy Class: Saint → Great Sage

Soldiers: Elf, Monk → Elf Master, Exorcist

Training Ground Soldiers: Zealot, Crystal Warlock, Treant Guardian

Mage

Lightning Strike Cost: 1 / CD: 1 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against cavalry.

DEF Support Cost: 1

[Passive] After action, grant 1 adjacent ally DEF+15%, immunity to DEF/MDEF reduction and "Cannot be healed". Lasts 1 turn.

Archmage

Light Array Cost: 2 / CD: 2 / Range: 3 / Span: 2x5 Line

[Magic Damage] Attacks multiple enemies within range, dealing 0.2x AoE damage, and cause all affected tiles to gain [Dazzling Light]: "If an enemy unit with the movement type [Flying], [Cavalry], or 'all terrains are considered grasslands' move onto this tile, they expend 1 extra point of movement. When allied units with the movement type [Infantry] and [Aquatic] move onto this tile, they may move 2 blocks after attacking."

Saint

Cleanse Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. Dispels 2 buffs from the target after battle.

Wizard

Divine Incarnation Cost: 2 / CD: 3 / Range: Self / Span: All

[Fusion Power] Active use. All "Mythical Realm" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: Ranged damage dealt +12%. When ending a turn without dealing damage, remove 1 debuff. Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Thunder Dragon Breath Cost: 2 / CD: 5 / Range: 5 / Span: 3 Lines

[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Effective against Cavalry. Also reduces enemy DEF by 20%. Lasts 2 turns.

Great Sage

Indomitable Cost: 1

[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.

Memories of War Cost: 2

[Command] Allied [Infantry], [Lancer], and [Cavalry] units within 2 spaces gain Damage Dealt +12%, Damage Taken -12% when actively attacking and entering battle.

Heart Bond

Level 4

  • Wizard: When attacked by a unit with a debuff, damage taken -10% in battle.

  • Great Sage: When attacking a unit with lower HP%, damage taken -10% in battle.

Level 7

  • Wizard: When attacking a unit with lower HP%, damage dealt +10% in battle.

  • Great Sage: When unit HP > 80%, damage dealt +10% in battle.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides