Rozalia Orsini
Talent: Glorious Faith
When HP is above 50% and entering battle, ATK and DEF increase by (5, 10, 15, 20)%. Before entering battle or if this unit ends turn with an enemy within 2 rings of self, gain [Faith]: "Damage Dealt +(2, 3, 4, 5)%, Damage Taken -(2, 3, 4, 5)%. Can be stacked up to 3 times." This effect cannot be dispelled.
Bond Requirements
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Clear Time Rift 3-6 with Rozalia.
Honor: Level 15 Intimacy + Clear Time Rift 3-1 Elite with Rozalia.
Toughness: Level 23 Intimacy + Clear GoF3 - "The Dream Begins" with Maiya's help.
Strength: Level 25 Intimacy + Clear GoF5 - "Supreme Being" with Ares's help.
Level 70 Max Stats
Royal Knight: 4841HP|578ATK|247INT|274DEF|297MDEF|125SKL
Silver Knight Commander: 4841HP|578ATK|271INT|263DEF|308MDEF|125SKL
Soldier Bonus
20%HP|40%ATK|15%DEF|25%MDEF
Awakening: Ultimate Judgment
Cost: 3 / CD: 6 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Before entering battle, the terrain under the target's location will gain [Sword of Protection]: "This terrain has [Command] All allied units within 1 block will have their non-HP stats increased by 10% (If Rozalia has 1 stack of [Faith], the command range of [Sword of Protection] increases to 2. If she has 3 stacks, then [Sword of Protection] gains the effect: "After active attacking and entering battle, restore 20% of damage dealt as HP after battle." Lasts 3 turns." Before battle, inflict the target with "Unit Range -1". Lasts 1 turn. Cannot be dispelled. When unit is within [Sword of Protection], may move another 3 blocks after battle.
Classes & Soldiers
Starting Class: Knight
Soldiers: Cavalry
Cavalry Class: Highlander → Royal Knight
Soldiers: Elite Cavalry, Pegasus Rider → Guardian Cavalry, Griffin Knight
Holy Class (May equip lances, swords, and heavy armor): Silver Knight → Silver Knight Commander
Soldiers: Paladin, Monk → Heavy Cavalry, Exorcist
Infantry Class: Swordsman
Soldiers: Elite Infantry, Elite Lancer
Training Ground Soldiers: Holy Pegasus, Heavensguard, Templar Knights
Knight
Smash Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases DEF by 20%, and disables guard effects. Lasts 2 turns.
Blast Cost: 1
[Passive] When attacking and entering battle, if Unit HP>80%, damage taken-30%.
Highlander
Chivalry Cost: 2 / CD: 4 / Range: Self / Span: Single
[Assist] Active use. Gain ATK+30%, immunity to all debuffs, [Blast], and [Reinforcement]. Lasts 2 turns. After use, may move another 3 blocks and attack.
Silver Knight
Sword of Protection Cost: 1 / CD: 3 / Range: 3 / Span: Single
[Active] Active use. Target terrain gains [Sword of Protection]: "This terrain has [Command] All allied units within 1 block will have their non-HP stats increased by 10% (If Rozalia has 1 stack of [Faith], the command range of [Sword of Protection] increases to 2. If she has 3 stacks, then [Sword of Protection] gains the effect: "After active attacking and entering battle, restore 20% of damage dealt as HP after battle." Lasts 3 turns." After use, may move another 3 blocks and attack. (When using this skill, buffs on this unit will not be reduced in duration, and that terrain cannot be replaced by other terrain effects other than [Sword of Protection].)
Swordsman
Boost Cost: 1
[Passive] When entering battle, ATK+7%
Royal Knight
Endure Cost: 1
[Passive] When entering battle, DEF+7%.
Thousand Hooves Cost: 2 / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Inflicts Mobility-2 and disables guard. Lasts 2 turns. Cannot be dispelled.
Silver Knight Commander
Silver Spear Cost: 2 / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Effective against Demons. Melee soldiers will also attack. (This skill does not suffer from melee range penalties) When unit is within [Sword of Asylum], may move another 3 blocks after battle.
Sanctified Wrath Cost: 2 / CD: 3 / Range: Self / Span: 2
[Physical Damage] Attacks enemies within 2 blocks, dealing 0.3x AoE damage and dispelling 2 buff. When unit is within [Sword of Asylum], may move another 3 blocks after battle.
Heart Bond
Level 4
Silver Knight Commander: When attacking and entering battle, damage taken -10%.
Royal Knight: When unit HP > 80%, chance of being critically hit -10%.
Level 7
Silver Knight Commander: When unit HP < 70%, damage dealt +10%.
Royal Knight: When being melee attacked, damage dealt +10% in battle.
Level 10
+5% All Hero's Stats