Talent: Shadow Comet
Attack and crit rate increase by (10, 13, 16, 20)% when battling a unit with HP greater than or equal to (100, 90, 80, 70)%. After defeating an enemy unit, teleport back to position before attacking and can move another (1, 2, 2, 3) spaces.
Bond Requirement:
Level 70 Max Stats
High Master: 4012HP|548ATK|244INT|275DEF|267MDEF|304SKILL
Ranger: 3539HP|548ATK|244INT|255DEF|323MDEF|234SKILL
Soldier Bonus
15%HP|40%ATK|20%DEF|25%MDEF
Awakening: Lone Shadow
Cost: 3 / CD: 2 / Range: Self / Span: Single
[Assist] After use, increase crit rate and crit damage by 15%, Hero's skill range +1. Lasts 2 turns. After use may move again with leftover movement +2, but may only move in straight lines. When this skill is used, buffs will not be decreased in duration.
Classes & Soldiers
Starting Class: Bandit
Soldiers: Thief
Assassin Class: Raider → High Master
Soldiers: Ambusher, Skeleton Warrior → Bandit, Skeleton Knight
Archer Class: Sniper → Ranger
Soldiers: Dark Elf, Skeleton Archer → Dark Elf Sniper, Hellfire Archer
Aquatic Class: Serpent Knight
Soldiers: Merman Lord, Lobster
Training Ground Soldiers: Bolt Ranger, Leviathan, Shinobi
Bandit
Cold Blood Cost: 1 / CD: 2 / Range: Self / Span: Single
[Assist] After use, crit rate and crit damage +15% for 2 turns. You may move another two blocks and attack.
Deadly Cost: 1
[Passive] When attacking and entering combat, ATK+12%.
Raider
Knowing Strike Cost: 2 / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. For each block moved before battle, skill is increased by 10%. (up to 30%)
Sniper
Adversity Cost: 1
[Passive] When unit HP<70%, ATK/DEF+10%.
Serpent Knight
DEF Intimidate Cost: 2
[Passive] At the end of the action, DEF-15% to all enemy units within 2 squares. Lasts 1 turn.
High Master
Smoke Cost: 1
[Passive] When actively entering combat, 30% chance to reduce all damage taken by 30% for 1 turn.
Surprise Attack Cost: 1
[Passive] Before attacking and entering battle, if skill is more than double that of the target, guard will be ignored. If skill is more than triple that of the target, attacks will directly hit the Hero.
Ranger
Precaution Cost: 1
[Passive] When attacking and entering battle, DEF+12%.
Focused Snipe Cost: 2 / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. If the enemy has a debuff, ignore 20% defense, and reduce the cooldown of this skill by 2 turns after the attack.
Heart Bond
Level 4
High Master: When attacked in melee, physical damage taken -10%.
Ranger: When unit HP > 80%, chance of being critically hit -10%.
Level 7
High Master: When attacked by physical attacks, damage dealt +10% in battle.
Ranger: When unit HP > 80%, critical damage dealt +10%.
Level 10
+5% All Hero's Stats