Omega

Talent: Shadow Comet

Attack and crit rate increase by (10, 13, 16, 20)% when battling a unit with HP greater than or equal to (100, 90, 80, 70)%. After defeating an enemy unit, teleport back to position before attacking and can move another (1, 2, 2, 3) spaces.

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Omega reaches level 30.

  • Honor: Level 15 Intimacy + Promote to Ranger.

  • Toughness: Level 23 Intimacy + Clear GoF4: "Mandate from the Princess" with Sigma's help.

  • Strength: Level 25 Intimacy + Clear GoF5: "Omega vs Sigma" with Lambda's help.

Level 70 Max Stats

  • High Master: 4012HP|548ATK|244INT|275DEF|267MDEF|304SKILL

  • Ranger: 3539HP|548ATK|244INT|255DEF|323MDEF|234SKILL

Soldier Bonus

  • 15%HP|40%ATK|20%DEF|25%MDEF

Awakening: Lone Shadow

Cost: 3 / CD: 2 / Range: Self / Span: Single

[Assist] After use, increase crit rate and crit damage by 15%, Hero's skill range +1. Lasts 2 turns. After use may move again with leftover movement +2, but may only move in straight lines. When this skill is used, buffs will not be decreased in duration.

Classes & Soldiers

Starting Class: Bandit

Soldiers: Thief

Assassin Class: Raider → High Master

Soldiers: Ambusher, Skeleton Warrior → Bandit, Skeleton Knight

Archer Class: Sniper → Ranger

Soldiers: Dark Elf, Skeleton Archer → Dark Elf Sniper, Hellfire Archer

Aquatic Class: Serpent Knight

Soldiers: Merman Lord, Lobster

Training Ground Soldiers: Bolt Ranger, Leviathan, Shinobi

Bandit

Cold Blood Cost: 1 / CD: 2 / Range: Self / Span: Single

[Assist] After use, crit rate and crit damage +15% for 2 turns. You may move another two blocks and attack.

Deadly Cost: 1

[Passive] When attacking and entering combat, ATK+12%.

Raider

Knowing Strike Cost: 2 / CD: 3 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.3x damage. For each block moved before battle, skill is increased by 10%. (up to 30%)

Sniper

Adversity Cost: 1

[Passive] When unit HP<70%, ATK/DEF+10%.

Serpent Knight

DEF Intimidate Cost: 2

[Passive] At the end of the action, DEF-15% to all enemy units within 2 squares. Lasts 1 turn.

High Master

Smoke Cost: 1

[Passive] When actively entering combat, 30% chance to reduce all damage taken by 30% for 1 turn.

Surprise Attack Cost: 1

[Passive] Before attacking and entering battle, if skill is more than double that of the target, guard will be ignored. If skill is more than triple that of the target, attacks will directly hit the Hero.

Ranger

Precaution Cost: 1

[Passive] When attacking and entering battle, DEF+12%.

Focused Snipe Cost: 2 / CD: 3 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.3x damage. If the enemy has a debuff, ignore 20% defense, and reduce the cooldown of this skill by 2 turns after the attack.

Heart Bond

Level 4

  • High Master: When attacked in melee, physical damage taken -10%.

  • Ranger: When unit HP > 80%, chance of being critically hit -10%.

Level 7

  • High Master: When attacked by physical attacks, damage dealt +10% in battle.

  • Ranger: When unit HP > 80%, critical damage dealt +10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides

Dango

Nitro