Talent: Epic Knight
For every square moved before battle, damage is increased by (1, 2, 3, 4)% , and defense is increased by (5, 10, 15, 20)% . After attacking, you can move 3 squares.
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Clear Time Rift 3-6 with Leon.
Honor: Level 15 Intimacy + Clear Time Rift 3-1 Elite with Leon.
Toughness: Level 23 Intimacy + Clear GoF6 - "The Broken Prince" with Laird's help.
Strength: Level 25 Intimacy + Clear GoF7 - "Redemption and Agreement" with Elwin's help.
Level 70 Max Stats
Strike Master: 4369HP|620ATK|233INT|270DEF|251MDEF|130SKILL
Royal Knight: 4690HP|589ATK|233INT|281DEF|280MDEF|130SKILL
Soldier Bonus
40%HP|40%ATK|10%DEF|10%MDEF
Blue Dragon Carapace
Armor: 437HP|65DEFDEF + 10%. After taking damage, unit can ignore terrain penalties for 1 turn.
Awakening: Blue Dragon Strike
Cost: 3 / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attack a single enemy, dealing 1.7x damage. After battle & ending action, all enemies within 1 ring take 0.3x AoE damage, their positions are changed & apply 1 random debuff*.
* Mobility -1, ATK/INT -15%, DEF -15%, MDEF -15%, Damage dealt -15%, damage taken +15%.
Classes & Soldiers (Click here for upgrade materials)
Starting Class; Knight
Soldiers: Cavalry
Cavalry Class: Grand Knight → Strike Master
Soldiers: Horned Dino, Lesser Imp → Bone Dino, Vampire Bat
Cavalry Class: Highlander → Royal Knight
Soldiers: Elite Cavalry, Warrior → Guardian Cavalry, Guardian Infantry
Infantry Class: Swordsman
Soldiers: Elite Infantry, Elite Lancer
Training Ground Soldiers: Angel, Royal Cavalry, Berserker, Scorpion, Machine Rider
Knight
Assault Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Damage dealt increases by 20% with every block moved before combat, up to 60%. Inflicts "Cannot be healed". Lasts 1 turn.
Legion Cost: 1
[Passive] When HP>90%, ATK/DEF+10%.
Grand Knight
Smash Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases DEF by 20%, and disables guard effects. Lasts 2 turns.
Highlander
ATK Break Cost: 1
[Passive] Before entering combat, 50% chance inflict ATK/INT-20% for 1 turn.
Swordsman
Crush Cost: 1
[Passive] When HP% is higher than the enemy, ATK+12% before entering battle.
Strike Master
Blast Cost: 1
[Passive] When attacking, if Unit HP>80%, damage taken-30%.
Chivalry Cost: 2 / CD: 4 / Range: Self / Span: Single
[Assist] Active use. Gain ATK+30%, immunity to all debuffs, [Blast], and [Reinforcement]. Lasts 2 turns. After use, may move another 3 blocks and attack.
[Blast]: When attacking, if Unit HP>80%, damage taken-30%.
[Reinforcement]: After taking action, restore 20% HP.
Royal Knight
Imperial Charge Cost: 2 / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Empire's Honor" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: For every square moved before attacking, Damage Dealt+5% (Up to 15%). Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Thousand Hooves Cost: 2 / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Inflicts Mobility-2 and disables guard. Lasts 2 turns. Cannot be dispelled.
Heart Bond
Level 4
Strike Master: When unit HP < 70%, damage taken in battle -10%.
Royal Knight: When attacked by units with HP% higher than self, damage taken in battle -10%.
Level 7
Strike Master: When unit HP < 70%, damage dealt in battle +10%.
Royal Knight: When attacking units with HP% higher than self, damage dealt in battle +10%.
Level 10
+5% All Hero's Stats