Angelica

Talent: Analysis and Infiltration

Before battle, the troops this unit carry will become the same class as the enemy troops. At the end of a turn, restore (50, 60, 70, 80, 100)% of their soldier HP.

Bond Requirement:

  • Help with Hein's Gate 4.

  • Help with Egbert's Gate 5.

Helmet

DEF +5% MDEF +5%. After taking action, restore 30% of the summon with the lowest health.

Awakening: Absolutely Reliable Ray

Cost: 3 / CD: 1 / Range: 3 / Span: 4

[Heal] Active use. Restore HP to allies in range equal to 3x Caster's INT and dispel 2 debuffs. 50% chance of reducing this skill's cooldown by 1. The healing ray has a 50% chance to cause side effects, and can apply one at a time:

[Spiritualization]: All terrain is treated as grasslands when moving, and ignore enemy unit obstruction. Lasts 1 turn.

[Gigantify]: Damage Dealt+10%. Damage Taken+5%. Lasts 1 turn.

[Minimize]: Damage Dealt-5%. AoE damage taken-10%. Lasts 1 turn.

[Metalize]: Cannot be displaced. Lasts 1 turn.

Classes & Soldiers

Magician

Ready to Go Cost: 1 / CD: 4 / Range: 2 / Span: Single

[Summon] Destroy all of target ally's soldiers, and summon a Angyn#1 with the same stats as those soldiers.

Thunder Missile Cost: 2 / CD: 3 / Range: 6 / Span: Straight

[Magic Damage] Attacks enemies in 1 line, dealing 0.33x AoE damage. Effective against cavalry. Inflicts DEF-20%. Lasts 2 turns.

Bishop

Mass Attack Cost: 2 / CD: 2 / Range: 3 / Span: 3

[Assist] Active skill. Units in range gain ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.

Inventor

Wind Blade Cost: 1 / CD: 1 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against fliers.

Sniper

ATK Break Cost: 1

[Passive] Before entering combat, 50% chance inflict ATK/INT-20% for 1 turn.

Oracle (Estimated Global Release: 2020/2/11)

Mass Heal Cost: 2 / CD: 1 / Range: 3 / Span: 3

[Heal] Active use. Heals allies within range for 3x Caster's INT and dispel 1 debuff on each.

System Reboot Cost: 1 / CD: - / Range: - / Span: -

[Active] Select 1 effect:

Reboot-Infantry: Restore 100% HP to allied unit and dispel all debuffs. They gain [DEF Break] for 2 turns. That hero becomes an infantry for 1 turn.

Reboot-Lancer: Restore 100% HP to allied unit and dispel all debuffs. They gain [Regeneration] for 2 turns. That hero becomes a lancer for 1 turn.

Reboot-Cavalry: Restore 100% HP to allied unit and dispel debuffs. They gain [Blast] for 2 turns. That hero becomes a cavalry for 1 turn.

After using any of these effects, the CD of this skill is set to 2 turns.

Creator

Lifesaver Cost: 2 / CD: 3 / Range: Self / Span: All

[Fusion Power] Active use. All "Heroes of Time" units receive ATK/INT/DEF+20% and MDEF+30%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Ice Missile Cost: 2 / CD: 3 / Range: 6 / Span: Straight

[Magic Damage] Attacks enemies in 1 line, dealing 0.33x AoE damage. Effective against lancers. Inflicts mobility-1. Lasts 2 turns.