Alfred
Accessory
ATK+5%. When entering battle, if the enemy hero is not "Aquatic", then inflict treating current terrain as "In Water", lasts 1 turn. If this unit's HP is 100%, then treat this unit's current terrain as "In Water", lasts 1 turn. This effect has a 2-turn cooldown.
Awakening: Raging Wave Strike
Cost: 3 / CD: 4 / Range: 1 / Span: Single
[Passive] After ending action, if this unit is not on "Water", "Swamp" or "Depths" tiles and has not attacked, then gain [Tidal Surge] for 1 turn. This effect has a 1 turn cooldown.
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, disables enemy passives and prevent enemy from receiving buffs. Lasts 1 turn, cannot be dispelled. If this unit has leftover movement, then may move after attacking.
Classes & Soldiers
Fighter
Surfing Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, treat all passable terrain as water when moving. Lasts 1 turn.
Last Stand Cost: 1
[Passive] When entering battle with HP lower than 50%, DEF/MDEF+10%.
Swordsman
Sword's Breath Cost: 1
[Passive] After attacking, deals damage in one ring around self for 0.1x damage.
Serpent Knight
DEF Support (L) Cost: 2
[Passive] After action, grant 2 allies within 2 blocks Damage Taken-15%, as well as immunity to DEF/MDEF Reduction and "Cannot be healed". Lasts 1 turn.
Raider
Crush Cost: 1
[Passive] When HP% is higher than the enemy, ATK+12% before entering battle.
Serpent Master
First Aid Cost: 1 / CD: 3 / Range: Self / Span: Single
[Heal] Restore 60% HP.
Beach Party Cost: 2 / CD: 5 / Range: Self / Span: Single
[Assist] Active use. All Aquatic heroes within 3 squares treat all passable terrain as water when moving. Lasts 2 turns.