Grenier

Talent: Tenacity

After being attacked in battle, have a (50, 60, 70, 80, 90, 100)% chance to gain ATK/DEF+(5, 6, 7, 8, 9, 10)%. Lasts 2 turns. Can be stacked up to (2, 2, 2, 2, 2, 3) times.

Bond Requirements

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Win 5 times in the Arena with Grenier.

  • Honor: Level 15 Intimacy + Promote to Grand Marshall.

  • Toughness: Level 23 Intimacy + Help Hein complete his GoF3.

  • Strength: Level 25 Intimacy + Help Ledin complete his GoF5.

Level 70 Max Stats

  • Grand Marshall: 4993HP|495ATK|227INT|376DEF|220MDEF|90SKL

  • Bow Master: 4106HP|495ATK|250INT|287DEF|308MDEF|157SKL

Soldier Bonus

  • 20%HP|30%ATK|35%DEF|10%MDEF

Special Equipment: Crown of Dreams

Weapon: 583HP|48MDEF

MDEF +10%

When unit has 7 or more buffs, gain +50% counterattack damage.

Awakening: Village's Hope (Estimated Global Release: 2021/8/26)

Cost: 3 / CD: 3 / Range: Self / Span: Single

[Passive] Takes all attacks for adjacent allies.

[Active] Guard range increases to 2. Gain [Power Stab] and "SKILL+30%". Lasts 3 turns. Gain 2 stacks of Tenacity. After ending action, the terrain under this unit gains [My Territory]: "All terrain is treated as 'City Wall', and the unit is not affected by terrain obstruction. After taking action, restore 20% HP. Lasts 2 turns."

Classes & Soldiers

Starting Class: Lord → High Lord

Soldiers: Lancer → Cavalry

Lancer Class: General → Grand Marshall

Soldiers: Elite Lancer, Elite Infantry → Phalanx, Heavy Infantry

Archer Class: Bow Knight → Bow Master

Soldiers: Sharpshooter, Amazon → Bolt Ranger, Heavy Centurion

Cavalry Class: Highlander

Soldiers: Elite Cavalry, Griffin Rider

Training Ground Soldiers: Amazon Champion, Cyclops, Crystal Molder, Elven Cavalry Archer

Lord

Guard Cost: 1 / CD: 2 / Range: Self / Span: Single

[Assist] Active use. Takes physical attacks for allies within 2 blocks of unit.

High Lord

Power Stab Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, gain [Power Stab]: Use 1.6x DEF to replace ATK. Lasts 2 turns.

General

Lance Phalanx Cost: 2 / CD: 2 / Range: Self / Span: Single

[Passive] Takes physical attacks for adjacent ally units.

[Active] Guard range increased to 2, gain DEF+20%, and after entering combat in melee range, always trigger [Barb] fixed damage after combat. Lasts 2 turns.

Bow Knight

Precaution Cost: 1

[Passive] When attacking and entering battle, DEF+12%.

Highlander

Assault Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1x damage. Damage dealt increases by 20% with every block moved before combat, up to 60%. Inflicts "Cannot be healed". Lasts 1 turn.

Grand Marshall

Dream of Light Cost: 2 / CD: 3 / Range: Self / Span: All

[Fusion Power] Active use. All allied "Legion of Glory" units receive ATK/INT/DEF+20% and MDEF+30%. Cannot be stacked with other Fusion Powers.

Block Cost: 1

[Passive] When attacked with a melee attack, 30% chance to reduce physical damage taken by 30%.

Bow Master

Preemptive Counterattack

[Passive] When attacked, 10% chance to attack first. This chance increases by 1% for every 10 points of SKILL.

Iron Helmet Cost: 1

[Passive] When attacked by a ranged attack, 25% chance to reduce damage taken by 50%.

Heart Bond

Level 4

  • Grand Marshall: When attacked in battle, magic damage taken-10%.

  • Bow Master: When attacked in battle, physical damage taken-10%.

Level 7

  • Grand Marshall: When melee attacked, damage dealt +10%.

  • Bow Master: When ranged attacked, damage dealt+10%.

Level 10

  • +5% All Hero's Stats