Talent: Tenacity
After being attacked in battle, have a (50, 60, 70, 80, 90, 100)% chance to gain ATK/DEF+(5, 6, 7, 8, 9, 10)%. Lasts 2 turns. Can be stacked up to (2, 2, 2, 2, 2, 3) times.
Level 70 Max Stats
Grand Marshall: 4993HP|495ATK|227INT|376DEF|220MDEF|90SKL
Bow Master: 4106HP|495ATK|250INT|287DEF|308MDEF|157SKL
Soldier Bonus
20%HP|30%ATK|35%DEF|10%MDEF
Special Equipment: Crown of Dreams
Weapon: 583HP|48MDEFMDEF +10%
When unit has 7 or more buffs, gain +50% counterattack damage.
Awakening: Village's Hope (Estimated Global Release: 2021/8/26)
Cost: 3 / CD: 3 / Range: Self / Span: Single
[Passive] Takes all attacks for adjacent allies.
[Active] Guard range increases to 2. Gain [Power Stab] and "SKILL+30%". Lasts 3 turns. Gain 2 stacks of Tenacity. After ending action, the terrain under this unit gains [My Territory]: "All terrain is treated as 'City Wall', and the unit is not affected by terrain obstruction. After taking action, restore 20% HP. Lasts 2 turns."
Classes & Soldiers
Starting Class: Lord → High Lord
Soldiers: Lancer → Cavalry
Lancer Class: General → Grand Marshall
Soldiers: Elite Lancer, Elite Infantry → Phalanx, Heavy Infantry
Archer Class: Bow Knight → Bow Master
Soldiers: Sharpshooter, Amazon → Bolt Ranger, Heavy Centurion
Cavalry Class: Highlander
Soldiers: Elite Cavalry, Griffin Rider
Training Ground Soldiers: Amazon Champion, Cyclops, Crystal Molder, Elven Cavalry Archer
Lord
Guard Cost: 1 / CD: 2 / Range: Self / Span: Single
[Assist] Active use. Takes physical attacks for allies within 2 blocks of unit.
High Lord
Power Stab Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, gain [Power Stab]: Use 1.6x DEF to replace ATK. Lasts 2 turns.
General
Lance Phalanx Cost: 2 / CD: 2 / Range: Self / Span: Single
[Passive] Takes physical attacks for adjacent ally units.
[Active] Guard range increased to 2, gain DEF+20%, and after entering combat in melee range, always trigger [Barb] fixed damage after combat. Lasts 2 turns.
Bow Knight
Precaution Cost: 1
[Passive] When attacking and entering battle, DEF+12%.
Highlander
Assault Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Damage dealt increases by 20% with every block moved before combat, up to 60%. Inflicts "Cannot be healed". Lasts 1 turn.
Grand Marshall
Dream of Light Cost: 2 / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All allied "Legion of Glory" units receive ATK/INT/DEF+20% and MDEF+30%. Cannot be stacked with other Fusion Powers.
Block Cost: 1
[Passive] When attacked with a melee attack, 30% chance to reduce physical damage taken by 30%.
Bow Master
Preemptive Counterattack
[Passive] When attacked, 10% chance to attack first. This chance increases by 1% for every 10 points of SKILL.
Iron Helmet Cost: 1
[Passive] When attacked by a ranged attack, 25% chance to reduce damage taken by 50%.
Heart Bond
Level 4
Grand Marshall: When attacked in battle, magic damage taken-10%.
Bow Master: When attacked in battle, physical damage taken-10%.
Level 7
Grand Marshall: When melee attacked, damage dealt +10%.
Bow Master: When ranged attacked, damage dealt+10%.
Level 10
+5% All Hero's Stats