7/10/25:
Zamu's Website: https://railroader.stelltis.ch/
Notes:Â
Fixed the Buildings pack buildings having shader problems again again...the 1 coal mine I forgot to put a texture on the coal chutes.
Update to Standard Load IDs: I didn't add any new loads, but what I did do was give every single load a buy and sell price in light of the Interchange Industry Loader mod now coming out. This means that if you're a modder, you'll already be able to use what I have in my Load ID mod with captive service.
7/12/25:
Rhodo Yard has had its Western entrance moved so they no longer cause the signals to be red when lined to the mainline. Same with the Swift meat packing plant. I only just thought of signals now with a friend of mine using them as I personally don't even use them. Birdtown also had the entrance to the branch moved.
Nick's Horn Pack (this I might update in the more distant future allow for quillable horns):
Nick's Robinson Gap Mine Prod Rate Mod:
Nick's Covered Hopper Mod for Sylva Paperboard and Snowbird Paper:
Updated 1/25/25:
The Standard Catalog of LoadIDs:
Nick's Bryson and Nantahala Interchanges:
(Will probably be redone at some point):
Nick's East Whittier Yard:
Updated 3/5/25:
Nick's Bryson Yard:
Added 1/25/25:
Nick's Bryson Crossover:
Updated 1/25/25 (Also actually added to this list):
Nick's 2% Red Marble Grade:
(1.0 Release on 3/5/25):
Nick's Birdtown Branch:
Updated 3/5/25:
Nick's Lucky Branch:
Updated 3/5/25:
Nick's Building Pack:
Updated 3/5/25:
Nick's Reversing Loops:
Added 3/25/25:
Nick's Nantahala Industries:
Updated 3/5/25:
Nick's Rhodo Yard:
Updated 3/5/25:
Nick's Rhodo Industries:
Added 1/25/25:
Nick's West End Logging Camp:
Nick's Example Horn Pack:
Nick's Memery Horn Pack