Weapons

Amount and diversity of weapons in Vanilla (before 3.0 at least) was kind of lacking, usage of MK system was one of the reasons and many weapons felt samey, in many cases you finished up using just one overall best weapon in the game. Also, in some cases weapons felt wrong with how they sounded/looked comparing to damage they deliver or what their role was. In addition, combat was sometimes clumsy, especially for larger ships as their turret ranges and turret damage output were too short/low as to what I, as player, expected. Changes to fix those issues are listed below.

Weapons changes


Special cases/weapons

Small presentation of capital long-ranged combat:

Current stats of weapons can be found in the working sheet below (beam turret DPS may be incorrect in the table):

Open in separate tab for better readability. 

X4 VRO mod