I started this project after getting frustrated with the next iteration in the Satellica series. I realized I needed more practice lighting my environments, and the Satellica Hub was the wrong world to learn with. And so started Tundra-7, a world with less reflective surfaces and more simple cuboid structure that would hopefully be easier to light.
Tundra-7 is totally a riff of the world "Hibernation" by Lura_. Of course its not a direct replication either, I just really like the fundamental cuboid principle of the structure.
Tundra-7 is turning out to be a huge success! In addition to teaching me a great deal about lighting I've made several other great contributions to my catalogue. Most interesting among them was a complete climbing system, and a decent library of reusable static prefabs.
I've started working on a drag and drop prefab for VRC that allows climbing on any surface or hitbox in a climbable layer.
I hope at some point I can incorporate this with the moving platform system by Superbstingray found here. (its a really great system and I highly recommend it)
I hope at some point to do something to make the prefab available to the general public.
For now however, it still has the fatal flaw of letting you phase through the walls.
The world has a menu system accessible from a button attached to your wrist. It cant do much yet but that's not its fault, I just haven't implemented features that need control from the player yet.
I'm thinking about adding a inventory system soon to allow players to hold onto items.
I'm hoping to make Tundra-7 a bit of a showcase world. As such I'm working on several small convenient system id be likely to use in other worlds such as:
Mirrors that utilize reflection probes and distance culling to maintain performance while looking good. Made possible by the wonderful Players Only Mirror shader by a certain blue cat.
Physical drawers that dont break with unity's crappy physics system.
Physical doors that actually slide.
Puzzles! when I can get around to them.