The Wise Traveler
The Articulate Robot
High-Altitude Lookout
This robot used the Poiyomi Shader, but all other aspects were made by me. Blender was used for the majority of the modeling, rigging, uv unwrapping and texturing process. Final constraints for the rig, such as what allows the pistons to contract, had to be done in Unity. The material mostly uses vertex colors with mask and color texture overlay to add emissive decals. stencils were first made in adobe Illustrator and then in blender applied to the decal texture.Â
The goal of the robot was to make it as articulate as possible. Extra bones aside from the default humanoid were added with constraints to allow complex piston and joint movement. The robot is also compatible with VRC Face Tracking. Several material animations and blend shapes on the face allow for a rudimentary expression of players face.