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Andrew Schneider
  • ////
  • / publications
  • / work
  • / art
  • / dev
  • / assets
  • / links
  • / contact
  • More
    • ////
    • / publications
    • / work
    • / art
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    • / assets
    • / links
    • / contact


Eurographics 2018 Course | Nubis: Real-time Volumetric Cloudscapes in a Nutshell

SIGGRAPH 2017 Course | 'Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine'

GPU Pro 7 Article | 'Real-Time Volumetric Cloudscapes for Games' (pp 76-112)

SIGGRAPH 2015 Course | 'The Real-Time Volumetric Cloudscapes of Horizon: Zero Dawn'

SIGGRAPH 2013 Talk | 'Crafting the Vision Effect: An Interactive Particle-Based Hologram for Epic'

SIGGRAPH 2012 Talk | 'A World of Voxels: The Volumetric Effects of Ice Age: Continental Drift'

SIGGRAPH 2011 Talk | 'Clouds in the Skies of Rio: A Raytraced Volumetric Cloud Solution'


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