Eurographics 2018 Course | Nubis: Real-time Volumetric Cloudscapes in a Nutshell
SIGGRAPH 2017 Course | 'Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine'
GPU Pro 7 Article | 'Real-Time Volumetric Cloudscapes for Games' (pp 76-112)
SIGGRAPH 2015 Course | 'The Real-Time Volumetric Cloudscapes of Horizon: Zero Dawn'
SIGGRAPH 2013 Talk | 'Crafting the Vision Effect: An Interactive Particle-Based Hologram for Epic'
SIGGRAPH 2012 Talk | 'A World of Voxels: The Volumetric Effects of Ice Age: Continental Drift'
SIGGRAPH 2011 Talk | 'Clouds in the Skies of Rio: A Raytraced Volumetric Cloud Solution'