The volumetric effects for the movie Ice Age: Continental Drift, presented us with three major challenges. The first challenge was to develop efficient techniques for a variety of weather and destruction effects, such as waterspouts, cloud vorticies, large scale splashes of vaporized water, rolling dust clouds, and dust to go along with rigid body destruction simulations. The second challenge was to improve the capabilities of our renderer so that we could intersect multiple voxel volumes composed of different participating media (e.g., dust, mist, cloud). Finally, we had to do all of this while keeping render times around two hours and RAM usage less than 8 GB on a single thread.