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  • Andrew Schneider
  • / publications
  • / work
  • / art
  • / dev
  • / assets
  • / links
  • / contact
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    • Andrew Schneider
    • / publications
    • / work
    • / art
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collections | realtime volumetric clouds

community | gamedev.net

blogs | volumetric clouds [bitsquid]


---- real-time volumetrics publications ----

Physically based Sky, Atmosphere and Cloud Rendering [Hillaire, 2016]

Towards Unified and Physically-Based Volumetric Lighting in Frostbite [Hillaire, 2015]

A Novel Sampling Algorithm for Fast and Stable Real-Time Volume Rendering [Bowles, 2015]

Learning from Failure: a Survey of Promising, Unconventional and

Mostly Abandoned Renderers for ‘Dreams PS4’, a Geometrically Dense, Painterly UGC Game’ [Evans, 2015]

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