collections | realtime volumetric clouds
community | gamedev.net
blogs | volumetric clouds [bitsquid]
---- real-time volumetrics publications ----
Physically based Sky, Atmosphere and Cloud Rendering [Hillaire, 2016]
Towards Unified and Physically-Based Volumetric Lighting in Frostbite [Hillaire, 2015]
A Novel Sampling Algorithm for Fast and Stable Real-Time Volume Rendering [Bowles, 2015]
Learning from Failure: a Survey of Promising, Unconventional and
Mostly Abandoned Renderers for ‘Dreams PS4’, a Geometrically Dense, Painterly UGC Game’ [Evans, 2015]