Our main objective is to study a vital task in everyday life, Visual Search (VS), in typically developing children, adolescents and younger and older adults. We want to better understand search processes in VS in the lifespan. To do so, we have developed a child-friendly video game-task in which children are told to be pirates, looking for different parts of a treasure that has been stolen. We have also used touchable screens to make it easier both for children and older adults, trying to avoid (when possible) mouses or trackpads. We really need to make the task enjoyable for children first, and then also transferable to work with adolescents, younger and older adults. This task also allows us to make different manipulations to understand which factors may affect VS in the lifespan, like working memory processes, individual differences or attentional déficits. In fact, our final goal is to understand typical development to also understand atypical development like in Attentional Deficit with or without Hyperactivity Disorders (AD/HD). We are essentially testing young children (from about 4-5 to 10 years old), pre-adolescents and adolescentes (from 11 to about 17 years old), young adults (from 18 to about 39 years old) middle age adults (from 40 to about 60 years old), and older adults (from 60+). That gives us a big picture upon the development and decline of visual cognition in the lifespan, by means of VS simple tasks. See an example of our pirate treasure VS task bellow...