Follow the tutorial below to become acquainted with SculptGL and its modeling tools. We'll be using this to create our body for moving through our world, as well as other objects we want to add to it.
Follow the tutorial below to "rig" your body with a skeleton, and animate it.
Before we move on with other tutorials, now would be a good time to take a moment and start developing the body you want to use to move through your digital place.
In SculptGL, use the various tools you've learned, including the paint tool to add color, and develop a body to move through your digital place. The only restriction is that it has to use what Mixamo and Unity call "humanoid" skeletons. Those programs assume a "humanoid" has two arms, two legs, and head (though as we know, human bodies come in way more varieties than that).
Follow the tutorial below to "bake" the colors from SculptGL into your model, so you can animate a colored character in Mixamo (and later put them into your world in Unity!).
Follow the tutorial below capture animated gifs of your animated characters using the free program ScreentoGIF, and to further modify them using the website GIPHY.